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[Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [facePosition](./server.playercamera.faceposition.md)

## PlayerCamera.facePosition() method

Makes the camera look at a position once.

Use for: one-off focus moments (e.g., points of interest). Do NOT use for: continuous tracking; use `PlayerCamera.setTrackedPosition`<!-- -->.

**Signature:**

```typescript
facePosition(position: Vector3Like): void;
```

## Parameters

<table><thead><tr><th>

Parameter


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

position


</td><td>

[Vector3Like](./server.vector3like.md)


</td><td>

The position to look at.

\*\*Requires:\*\* Player must be in a world.

\*\*Side effects:\*\* Emits `PlayerCameraEvent.LOOK_AT_POSITION`<!-- -->.

\*\*Category:\*\* Players


</td></tr>
</tbody></table>
**Returns:**

void

