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[Home](./index.md) &gt; [server](./server.md) &gt; [PlayerCamera](./server.playercamera.md) &gt; [faceEntity](./server.playercamera.faceentity.md)

## PlayerCamera.faceEntity() method

Makes the camera look at an entity once.

Use for: one-off focus moments (e.g., cutscene beats). Do NOT use for: continuous tracking; use `PlayerCamera.setTrackedEntity`<!-- -->.

**Signature:**

```typescript
faceEntity(entity: Entity): void;
```

## Parameters

<table><thead><tr><th>

Parameter


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

entity


</td><td>

[Entity](./server.entity.md)


</td><td>

The entity to look at.

\*\*Requires:\*\* Player must be in a world.

\*\*Side effects:\*\* Emits `PlayerCameraEvent.LOOK_AT_ENTITY`<!-- -->.

\*\*Category:\*\* Players


</td></tr>
</tbody></table>
**Returns:**

void

