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[Home](./index.md) &gt; [server](./server.md) &gt; [Player](./server.player.md) &gt; [setPersistedData](./server.player.setpersisteddata.md)

## Player.setPersistedData() method

Merges data into the player's persisted data cache.

Use for: saving progress, inventory, or other player-specific state. Do NOT use for: large binary data or per-tick updates.

**Signature:**

```typescript
setPersistedData(data: Record<string, unknown>): void;
```

## Parameters

<table><thead><tr><th>

Parameter


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

data


</td><td>

Record&lt;string, unknown&gt;


</td><td>

The data to merge into the persisted data.

\*\*Requires:\*\* Player persistence must have been loaded before calling.

\*\*Side effects:\*\* Mutates the in-memory persistence cache for this player.

\*\*Category:\*\* Players


</td></tr>
</tbody></table>
**Returns:**

void

## Remarks

Data is merged shallowly into the cached persistence object.

