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[Home](./index.md) &gt; [server](./server.md) &gt; [Player](./server.player.md) &gt; [joinWorld](./server.player.joinworld.md)

## Player.joinWorld() method

Assigns the player to a world.

Use for: initial placement or moving a player between worlds. Do NOT use for: respawning or teleporting within the same world.

**Signature:**

```typescript
joinWorld(world: World): void;
```

## Parameters

<table><thead><tr><th>

Parameter


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

world


</td><td>

[World](./server.world.md)


</td><td>

The world to join the player to.

\*\*Side effects:\*\* Emits `PlayerEvent.JOINED_WORLD` and `PlayerEvent.LEFT_WORLD` during world switches.

\*\*Category:\*\* Players


</td></tr>
</tbody></table>
**Returns:**

void

## Remarks

If switching worlds, the player is internally disconnected/reconnected and `JOINED_WORLD` is emitted after reconnection completes.

