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[Home](./index.md) &gt; [server](./server.md) &gt; [EntityModelAnimationEventPayloads](./server.entitymodelanimationeventpayloads.md)

## EntityModelAnimationEventPayloads interface

Event payloads for EntityModelAnimation emitted events.

\*\*Category:\*\* Events

**Signature:**

```typescript
export interface EntityModelAnimationEventPayloads 
```

## Properties

<table><thead><tr><th>

Property


</th><th>

Modifiers


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

["ENTITY\_MODEL\_ANIMATION.PAUSE"](./server.entitymodelanimationeventpayloads._entity_model_animation.pause_.md)


</td><td>


</td><td>

{ entityModelAnimation: [EntityModelAnimation](./server.entitymodelanimation.md)<!-- -->; }


</td><td>

Emitted when an entity model animation is paused.


</td></tr>
<tr><td>

["ENTITY\_MODEL\_ANIMATION.PLAY"](./server.entitymodelanimationeventpayloads._entity_model_animation.play_.md)


</td><td>


</td><td>

{ entityModelAnimation: [EntityModelAnimation](./server.entitymodelanimation.md)<!-- -->; }


</td><td>

Emitted when an entity model animation is played.


</td></tr>
<tr><td>

["ENTITY\_MODEL\_ANIMATION.RESTART"](./server.entitymodelanimationeventpayloads._entity_model_animation.restart_.md)


</td><td>


</td><td>

{ entityModelAnimation: [EntityModelAnimation](./server.entitymodelanimation.md)<!-- -->; }


</td><td>

Emitted when an entity model animation is restarted.


</td></tr>
<tr><td>

["ENTITY\_MODEL\_ANIMATION.SET\_BLEND\_MODE"](./server.entitymodelanimationeventpayloads._entity_model_animation.set_blend_mode_.md)


</td><td>


</td><td>

{ entityModelAnimation: [EntityModelAnimation](./server.entitymodelanimation.md)<!-- -->; blendMode: [EntityModelAnimationBlendMode](./server.entitymodelanimationblendmode.md)<!-- -->; }


</td><td>

Emitted when the blend mode of an entity model animation is set.


</td></tr>
<tr><td>

["ENTITY\_MODEL\_ANIMATION.SET\_CLAMP\_WHEN\_FINISHED"](./server.entitymodelanimationeventpayloads._entity_model_animation.set_clamp_when_finished_.md)


</td><td>


</td><td>

{ entityModelAnimation: [EntityModelAnimation](./server.entitymodelanimation.md)<!-- -->; clampWhenFinished: boolean; }


</td><td>

Emitted when the clamp when finished setting of an entity model animation is set.


</td></tr>
<tr><td>

["ENTITY\_MODEL\_ANIMATION.SET\_FADES\_IN"](./server.entitymodelanimationeventpayloads._entity_model_animation.set_fades_in_.md)


</td><td>


</td><td>

{ entityModelAnimation: [EntityModelAnimation](./server.entitymodelanimation.md)<!-- -->; fadesIn: boolean; }


</td><td>

Emitted when the fade in behavior of an entity model animation is set.


</td></tr>
<tr><td>

["ENTITY\_MODEL\_ANIMATION.SET\_FADES\_OUT"](./server.entitymodelanimationeventpayloads._entity_model_animation.set_fades_out_.md)


</td><td>


</td><td>

{ entityModelAnimation: [EntityModelAnimation](./server.entitymodelanimation.md)<!-- -->; fadesOut: boolean; }


</td><td>

Emitted when the fade out behavior of an entity model animation is set.


</td></tr>
<tr><td>

["ENTITY\_MODEL\_ANIMATION.SET\_LOOP\_MODE"](./server.entitymodelanimationeventpayloads._entity_model_animation.set_loop_mode_.md)


</td><td>


</td><td>

{ entityModelAnimation: [EntityModelAnimation](./server.entitymodelanimation.md)<!-- -->; loopMode: [EntityModelAnimationLoopMode](./server.entitymodelanimationloopmode.md)<!-- -->; }


</td><td>

Emitted when the loop mode of an entity model animation is set.


</td></tr>
<tr><td>

["ENTITY\_MODEL\_ANIMATION.SET\_PLAYBACK\_RATE"](./server.entitymodelanimationeventpayloads._entity_model_animation.set_playback_rate_.md)


</td><td>


</td><td>

{ entityModelAnimation: [EntityModelAnimation](./server.entitymodelanimation.md)<!-- -->; playbackRate: number; }


</td><td>

Emitted when the playback rate of an entity model animation is set.


</td></tr>
<tr><td>

["ENTITY\_MODEL\_ANIMATION.SET\_WEIGHT"](./server.entitymodelanimationeventpayloads._entity_model_animation.set_weight_.md)


</td><td>


</td><td>

{ entityModelAnimation: [EntityModelAnimation](./server.entitymodelanimation.md)<!-- -->; weight: number; }


</td><td>

Emitted when the weight of an entity model animation is set.


</td></tr>
<tr><td>

["ENTITY\_MODEL\_ANIMATION.STOP"](./server.entitymodelanimationeventpayloads._entity_model_animation.stop_.md)


</td><td>


</td><td>

{ entityModelAnimation: [EntityModelAnimation](./server.entitymodelanimation.md)<!-- -->; }


</td><td>

Emitted when an entity model animation is stopped.


</td></tr>
</tbody></table>
