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[Home](./index.md) &gt; [server](./server.md) &gt; [EntityModelAnimationEvent](./server.entitymodelanimationevent.md)

## EntityModelAnimationEvent enum

Event types an EntityModelAnimation instance can emit.

See `EntityModelAnimationEventPayloads` for the payloads.

\*\*Category:\*\* Events

**Signature:**

```typescript
export declare enum EntityModelAnimationEvent 
```

## Enumeration Members

<table><thead><tr><th>

Member


</th><th>

Value


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

PAUSE


</td><td>

`"ENTITY_MODEL_ANIMATION.PAUSE"`


</td><td>


</td></tr>
<tr><td>

PLAY


</td><td>

`"ENTITY_MODEL_ANIMATION.PLAY"`


</td><td>


</td></tr>
<tr><td>

RESTART


</td><td>

`"ENTITY_MODEL_ANIMATION.RESTART"`


</td><td>


</td></tr>
<tr><td>

SET\_BLEND\_MODE


</td><td>

`"ENTITY_MODEL_ANIMATION.SET_BLEND_MODE"`


</td><td>


</td></tr>
<tr><td>

SET\_CLAMP\_WHEN\_FINISHED


</td><td>

`"ENTITY_MODEL_ANIMATION.SET_CLAMP_WHEN_FINISHED"`


</td><td>


</td></tr>
<tr><td>

SET\_FADES\_IN


</td><td>

`"ENTITY_MODEL_ANIMATION.SET_FADES_IN"`


</td><td>


</td></tr>
<tr><td>

SET\_FADES\_OUT


</td><td>

`"ENTITY_MODEL_ANIMATION.SET_FADES_OUT"`


</td><td>


</td></tr>
<tr><td>

SET\_LOOP\_MODE


</td><td>

`"ENTITY_MODEL_ANIMATION.SET_LOOP_MODE"`


</td><td>


</td></tr>
<tr><td>

SET\_PLAYBACK\_RATE


</td><td>

`"ENTITY_MODEL_ANIMATION.SET_PLAYBACK_RATE"`


</td><td>


</td></tr>
<tr><td>

SET\_WEIGHT


</td><td>

`"ENTITY_MODEL_ANIMATION.SET_WEIGHT"`


</td><td>


</td></tr>
<tr><td>

STOP


</td><td>

`"ENTITY_MODEL_ANIMATION.STOP"`


</td><td>


</td></tr>
</tbody></table>
