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[Home](./index.md) &gt; [server](./server.md) &gt; [EntityEvent](./server.entityevent.md)

## EntityEvent enum

Event types an Entity instance can emit.

See `EntityEventPayloads` for the payloads.

\*\*Category:\*\* Events

**Signature:**

```typescript
export declare enum EntityEvent 
```

## Enumeration Members

<table><thead><tr><th>

Member


</th><th>

Value


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

BLOCK\_COLLISION


</td><td>

`"ENTITY.BLOCK_COLLISION"`


</td><td>


</td></tr>
<tr><td>

BLOCK\_CONTACT\_FORCE


</td><td>

`"ENTITY.BLOCK_CONTACT_FORCE"`


</td><td>


</td></tr>
<tr><td>

DESPAWN


</td><td>

`"ENTITY.DESPAWN"`


</td><td>


</td></tr>
<tr><td>

ENTITY\_COLLISION


</td><td>

`"ENTITY.ENTITY_COLLISION"`


</td><td>


</td></tr>
<tr><td>

ENTITY\_CONTACT\_FORCE


</td><td>

`"ENTITY.ENTITY_CONTACT_FORCE"`


</td><td>


</td></tr>
<tr><td>

INTERACT


</td><td>

`"ENTITY.INTERACT"`


</td><td>


</td></tr>
<tr><td>

REMOVE\_MODEL\_NODE\_OVERRIDE


</td><td>

`"ENTITY.REMOVE_MODEL_NODE_OVERRIDE"`


</td><td>


</td></tr>
<tr><td>

SET\_BLOCK\_TEXTURE\_URI


</td><td>

`"ENTITY.SET_BLOCK_TEXTURE_URI"`


</td><td>


</td></tr>
<tr><td>

SET\_EMISSIVE\_COLOR


</td><td>

`"ENTITY.SET_EMISSIVE_COLOR"`


</td><td>


</td></tr>
<tr><td>

SET\_EMISSIVE\_INTENSITY


</td><td>

`"ENTITY.SET_EMISSIVE_INTENSITY"`


</td><td>


</td></tr>
<tr><td>

SET\_MODEL\_SCALE


</td><td>

`"ENTITY.SET_MODEL_SCALE"`


</td><td>


</td></tr>
<tr><td>

SET\_MODEL\_SCALE\_INTERPOLATION\_MS


</td><td>

`"ENTITY.SET_MODEL_SCALE_INTERPOLATION_MS"`


</td><td>


</td></tr>
<tr><td>

SET\_MODEL\_TEXTURE\_URI


</td><td>

`"ENTITY.SET_MODEL_TEXTURE_URI"`


</td><td>


</td></tr>
<tr><td>

SET\_OPACITY


</td><td>

`"ENTITY.SET_OPACITY"`


</td><td>


</td></tr>
<tr><td>

SET\_OUTLINE


</td><td>

`"ENTITY.SET_OUTLINE"`


</td><td>


</td></tr>
<tr><td>

SET\_PARENT


</td><td>

`"ENTITY.SET_PARENT"`


</td><td>


</td></tr>
<tr><td>

SET\_POSITION\_INTERPOLATION\_MS


</td><td>

`"ENTITY.SET_POSITION_INTERPOLATION_MS"`


</td><td>


</td></tr>
<tr><td>

SET\_ROTATION\_INTERPOLATION\_MS


</td><td>

`"ENTITY.SET_ROTATION_INTERPOLATION_MS"`


</td><td>


</td></tr>
<tr><td>

SET\_TINT\_COLOR


</td><td>

`"ENTITY.SET_TINT_COLOR"`


</td><td>


</td></tr>
<tr><td>

SPAWN


</td><td>

`"ENTITY.SPAWN"`


</td><td>


</td></tr>
<tr><td>

TICK


</td><td>

`"ENTITY.TICK"`


</td><td>


</td></tr>
<tr><td>

UPDATE\_POSITION


</td><td>

`"ENTITY.UPDATE_POSITION"`


</td><td>


</td></tr>
<tr><td>

UPDATE\_ROTATION


</td><td>

`"ENTITY.UPDATE_ROTATION"`


</td><td>


</td></tr>
</tbody></table>
