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[Home](./index.md) &gt; [server](./server.md) &gt; [Entity](./server.entity.md) &gt; [(constructor)](./server.entity._constructor_.md)

## Entity.(constructor)

Creates a new Entity instance.

Use for: defining a new entity before spawning it into a world. Do NOT use for: player-controlled avatars (use `PlayerEntity` or `DefaultPlayerEntity`<!-- -->).

**Signature:**

```typescript
constructor(options: EntityOptions);
```

## Parameters

<table><thead><tr><th>

Parameter


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

options


</td><td>

[EntityOptions](./server.entityoptions.md)


</td><td>

The options for the entity.

\*\*Requires:\*\* If `parent` is provided, it must already be spawned.

\*\*Side effects:\*\* May attach the provided controller.

\*\*Category:\*\* Entities


</td></tr>
</tbody></table>

## Remarks

Exactly one of `blockTextureUri` or `modelUri` must be provided. If `controller` is provided, `controller.attach(this)` is called during construction (before spawn).

