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[Home](./index.md) &gt; [server](./server.md) &gt; [BaseEntityController](./server.baseentitycontroller.md) &gt; [tick](./server.baseentitycontroller.tick.md)

## BaseEntityController.tick() method

Override this method to handle entity movements based on your entity controller.

**Signature:**

```typescript
tick(entity: Entity, deltaTimeMs: number): void;
```

## Parameters

<table><thead><tr><th>

Parameter


</th><th>

Type


</th><th>

Description


</th></tr></thead>
<tbody><tr><td>

entity


</td><td>

[Entity](./server.entity.md)


</td><td>

The entity being ticked.


</td></tr>
<tr><td>

deltaTimeMs


</td><td>

number


</td><td>

The delta time in milliseconds since the last tick.

\*\*Category:\*\* Controllers


</td></tr>
</tbody></table>
**Returns:**

void

## Remarks

\*\*Called by:\*\* `Entity.tick()` every tick for non-environmental entities. For `PlayerEntity`<!-- -->, this is called after `tickWithPlayerInput()`<!-- -->.

\*\*Super call:\*\* Call `super.tick(entity, deltaTimeMs)` to emit the `TICK` event.

