/** * @module {{{module}}} */ // This file is automatically generated, do not edit. // Run `make shaders` to generate, and commit the result. import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js'; import WebGLFragment from '../../../webgl/Fragment.js'; import WebGLVertex from '../../../webgl/Vertex.js'; export const fragment = new WebGLFragment(DEBUG_WEBGL ? 'precision mediump float;\n{{{originalFragmentSource}}}' : 'precision mediump float;{{{fragmentSource}}}'); export const vertex = new WebGLVertex(DEBUG_WEBGL ? '{{{originalVertexSource}}}' : '{{{vertexSource}}}');