plugins/threebox/loaders/GLTFLoader.js

/**
 * @author Rich Tibbett / https://github.com/richtr
 * @author mrdoob / http://mrdoob.com/
 * @author Tony Parisi / http://www.tonyparisi.com/
 * @author Takahiro / https://github.com/takahirox
 * @author Don McCurdy / https://www.donmccurdy.com
 */
//const THREE = require('../three71.js');

const GLTFLoader = function (manager) {

    this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;

};

GLTFLoader.prototype = {

    constructor: GLTFLoader,

    crossOrigin: 'Anonymous',

    load: function (url, onLoad, onProgress, onError) {

        var scope = this;

        var path = this.path && ( typeof this.path === 'string' ) ? this.path : THREE.Loader.prototype.extractUrlBase(url);

        var loader = new THREE.FileLoader(scope.manager);

        loader.setResponseType('arraybuffer');

        loader.load(url, function (data) {

            try {

                scope.parse(data, path, onLoad, onError);

            } catch (e) {

                console.log(e);
                if (onError !== undefined) {

                    onError(e.constructor === Error ? e : new Error('THREE.GLTFLoader: Unable to parse model.'));
                
                }
            
            }

        }, onProgress, onError);

    },

    setCrossOrigin: function (value) {

        this.crossOrigin = value;

    },

    setPath: function (value) {

        this.path = value;

    },

    parse: function (data, path, onLoad, onError) {

        var content;
        var extensions = {};

        var magic = convertUint8ArrayToString(new Uint8Array(data, 0, 4));

        if (magic === BINARY_EXTENSION_HEADER_MAGIC) {

            extensions[EXTENSIONS.KHR_BINARY_GLTF] = new GLTFBinaryExtension(data);
            content = extensions[EXTENSIONS.KHR_BINARY_GLTF].content;

        } else {

            content = convertUint8ArrayToString(new Uint8Array(data));

        }

        var json = JSON.parse(content);

        if (json.asset === undefined || json.asset.version[0] < 2) {

            onError(new Error('THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported.'));
            return;

        }

        if (json.extensionsUsed) {

            if (json.extensionsUsed.indexOf(EXTENSIONS.KHR_LIGHTS) >= 0) {

                extensions[EXTENSIONS.KHR_LIGHTS] = new GLTFLightsExtension(json);

            }

            if (json.extensionsUsed.indexOf(EXTENSIONS.KHR_MATERIALS_COMMON) >= 0) {

                extensions[EXTENSIONS.KHR_MATERIALS_COMMON] = new GLTFMaterialsCommonExtension(json);

            }

            if (json.extensionsUsed.indexOf(EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS) >= 0) {

                extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS] = new GLTFMaterialsPbrSpecularGlossinessExtension();

            }

        }

        console.time('GLTFLoader');

        var parser = new GLTFParser(json, extensions, {

            path: path || this.path,
            crossOrigin: this.crossOrigin

        });

        parser.parse(function (scene, scenes, cameras, animations) {

            console.timeEnd('GLTFLoader');

            var glTF = {
                scene: scene,
                scenes: scenes,
                cameras: cameras,
                animations: animations
            };

            onLoad(glTF);

        }, onError);

    }

};

/* GLTFREGISTRY */

function GLTFRegistry() {

    var objects = {};

    return {

        get: function (key) {

            return objects[key];

        },

        add: function (key, object) {

            objects[key] = object;

        },

        remove: function (key) {

            delete objects[key];

        },

        removeAll: function () {

            objects = {};

        },

        update: function (scene, camera) {

            for (var name in objects) {

                var object = objects[name];

                if (object.update) {

                    object.update(scene, camera);

                }

            }

        }

    };

}

/*********************************/
/********** EXTENSIONS ***********/
/*********************************/

var EXTENSIONS = {
    KHR_BINARY_GLTF: 'KHR_binary_glTF',
    KHR_LIGHTS: 'KHR_lights',
    KHR_MATERIALS_COMMON: 'KHR_materials_common',
    KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness'
};

/**
 * Lights Extension
 *
 * Specification: PENDING
 */
function GLTFLightsExtension(json) {

    this.name = EXTENSIONS.KHR_LIGHTS;

    this.lights = {};

    var extension = ( json.extensions && json.extensions[EXTENSIONS.KHR_LIGHTS] ) || {};
    var lights = extension.lights || {};

    for (var lightId in lights) {

        var light = lights[lightId];
        var lightNode;

        var color = new THREE.Color().fromArray(light.color);

        switch (light.type) {
            case 'directional':
                lightNode = new THREE.DirectionalLight(color);
                lightNode.position.set(0, 0, 1);
                break;

            case 'point':
                lightNode = new THREE.PointLight(color);
                break;

            case 'spot':
                lightNode = new THREE.SpotLight(color);
                lightNode.position.set(0, 0, 1);
                break;

            case 'ambient':
                lightNode = new THREE.AmbientLight(color);
                break;
        }

        if (lightNode) {

            if (light.constantAttenuation !== undefined) {

                lightNode.intensity = light.constantAttenuation;

            }

            if (light.linearAttenuation !== undefined) {

                lightNode.distance = 1 / light.linearAttenuation;

            }

            if (light.quadraticAttenuation !== undefined) {

                lightNode.decay = light.quadraticAttenuation;

            }

            if (light.fallOffAngle !== undefined) {

                lightNode.angle = light.fallOffAngle;

            }

            if (light.fallOffExponent !== undefined) {

                console.warn('THREE.GLTFLoader:: light.fallOffExponent not currently supported.');

            }

            lightNode.name = light.name || ( 'light_' + lightId );
            this.lights[lightId] = lightNode;

        }

    }

}

/**
 * Common Materials Extension
 *
 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_common
 */
function GLTFMaterialsCommonExtension(json) {

    this.name = EXTENSIONS.KHR_MATERIALS_COMMON;

}

GLTFMaterialsCommonExtension.prototype.getMaterialType = function (material) {

    var khrMaterial = material.extensions[this.name];

    switch (khrMaterial.type) {
        case 'commonBlinn' :
        case 'commonPhong' :
            return THREE.MeshPhongMaterial;

        case 'commonLambert' :
            return THREE.MeshLambertMaterial;

        case 'commonConstant' :
        default :
            return THREE.MeshBasicMaterial;
    }

};

GLTFMaterialsCommonExtension.prototype.extendParams = function (materialParams, material, parser) {

    var khrMaterial = material.extensions[this.name];

    var pending = [];

    var keys = [];

    // TODO: Currently ignored: 'ambientFactor', 'ambientTexture'
    switch (khrMaterial.type) {
        case 'commonBlinn' :
        case 'commonPhong' :
            keys.push('diffuseFactor', 'diffuseTexture', 'specularFactor', 'specularTexture', 'shininessFactor');
            break;

        case 'commonLambert' :
            keys.push('diffuseFactor', 'diffuseTexture');
            break;

        case 'commonConstant' :
        default :
            break;
    }

    var materialValues = {};

    keys.forEach(function (v) {

        if (khrMaterial[v] !== undefined) materialValues[v] = khrMaterial[v];

    });

    if (materialValues.diffuseFactor !== undefined) {

        materialParams.color = new THREE.Color().fromArray(materialValues.diffuseFactor);
        materialParams.opacity = materialValues.diffuseFactor[3];

    }

    if (materialValues.diffuseTexture !== undefined) {

        pending.push(parser.assignTexture(materialParams, 'map', materialValues.diffuseTexture.index));

    }

    if (materialValues.specularFactor !== undefined) {

        materialParams.specular = new THREE.Color().fromArray(materialValues.specularFactor);

    }

    if (materialValues.specularTexture !== undefined) {

        pending.push(parser.assignTexture(materialParams, 'specularMap', materialValues.specularTexture.index));

    }

    if (materialValues.shininessFactor !== undefined) {

        materialParams.shininess = materialValues.shininessFactor;

    }

    return Promise.all(pending);

};

/* BINARY EXTENSION */

var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
var BINARY_EXTENSION_HEADER_LENGTH = 12;
var BINARY_EXTENSION_CHUNK_TYPES = {JSON: 0x4E4F534A, BIN: 0x004E4942};

function GLTFBinaryExtension(data) {

    this.name = EXTENSIONS.KHR_BINARY_GLTF;
    this.content = null;
    this.body = null;

    var headerView = new DataView(data, 0, BINARY_EXTENSION_HEADER_LENGTH);

    this.header = {
        magic: convertUint8ArrayToString(new Uint8Array(data.slice(0, 4))),
        version: headerView.getUint32(4, true),
        length: headerView.getUint32(8, true)
    };

    if (this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC) {

        throw new Error('THREE.GLTFLoader: Unsupported glTF-Binary header.');

    } else if (this.header.version < 2.0) {

        throw new Error('THREE.GLTFLoader: Legacy binary file detected. Use GLTFLoader instead.');

    }

    var chunkView = new DataView(data, BINARY_EXTENSION_HEADER_LENGTH);
    var chunkIndex = 0;

    while (chunkIndex < chunkView.byteLength) {

        var chunkLength = chunkView.getUint32(chunkIndex, true);
        chunkIndex += 4;

        var chunkType = chunkView.getUint32(chunkIndex, true);
        chunkIndex += 4;

        if (chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON) {

            var contentArray = new Uint8Array(data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength);
            this.content = convertUint8ArrayToString(contentArray);

        } else if (chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN) {

            var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
            this.body = data.slice(byteOffset, byteOffset + chunkLength);

        }

        // Clients must ignore chunks with unknown types.

        chunkIndex += chunkLength;

    }

    if (this.content === null) {

        throw new Error('THREE.GLTFLoader: JSON content not found.');

    }

}

/**
 * Specular-Glossiness Extension
 *
 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_pbrSpecularGlossiness
 */
function GLTFMaterialsPbrSpecularGlossinessExtension() {

    return {

        name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,

        getMaterialType: function () {

            return THREE.ShaderMaterial;

        },

        extendParams: function (params, material, parser) {

            var pbrSpecularGlossiness = material.extensions[this.name];

            var shader = THREE.ShaderLib['standard'];

            var uniforms = THREE.UniformsUtils.clone(shader.uniforms);

            var specularMapParsFragmentChunk = [
                '#ifdef USE_SPECULARMAP',
                '	uniform sampler2D specularMap;',
                '#endif'
            ].join('\n');

            var glossinessMapParsFragmentChunk = [
                '#ifdef USE_GLOSSINESSMAP',
                '	uniform sampler2D glossinessMap;',
                '#endif'
            ].join('\n');

            var specularMapFragmentChunk = [
                'vec3 specularFactor = specular;',
                '#ifdef USE_SPECULARMAP',
                '	vec4 texelSpecular = texture2D( specularMap, vUv );',
                '	// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
                '	specularFactor *= texelSpecular.rgb;',
                '#endif'
            ].join('\n');

            var glossinessMapFragmentChunk = [
                'float glossinessFactor = glossiness;',
                '#ifdef USE_GLOSSINESSMAP',
                '	vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
                '	// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
                '	glossinessFactor *= texelGlossiness.a;',
                '#endif'
            ].join('\n');

            var lightPhysicalFragmentChunk = [
                'PhysicalMaterial material;',
                'material.diffuseColor = diffuseColor.rgb;',
                'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
                'material.specularColor = specularFactor.rgb;'
            ].join('\n');

            var fragmentShader = shader.fragmentShader
                .replace('#include <specularmap_fragment>', '')
                .replace('uniform float roughness;', 'uniform vec3 specular;')
                .replace('uniform float metalness;', 'uniform float glossiness;')
                .replace('#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk)
                .replace('#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk)
                .replace('#include <roughnessmap_fragment>', specularMapFragmentChunk)
                .replace('#include <metalnessmap_fragment>', glossinessMapFragmentChunk)
                .replace('#include <lights_physical_fragment>', lightPhysicalFragmentChunk);

            delete uniforms.roughness;
            delete uniforms.metalness;
            delete uniforms.roughnessMap;
            delete uniforms.metalnessMap;

            uniforms.specular = {value: new THREE.Color().setHex(0x111111)};
            uniforms.glossiness = {value: 0.5};
            uniforms.specularMap = {value: null};
            uniforms.glossinessMap = {value: null};

            params.vertexShader = shader.vertexShader;
            params.fragmentShader = fragmentShader;
            params.uniforms = uniforms;
            params.defines = {'STANDARD': ''};

            params.color = new THREE.Color(1.0, 1.0, 1.0);
            params.opacity = 1.0;

            var pending = [];

            if (Array.isArray(pbrSpecularGlossiness.diffuseFactor)) {

                var array = pbrSpecularGlossiness.diffuseFactor;

                params.color.fromArray(array);
                params.opacity = array[3];

            }

            if (pbrSpecularGlossiness.diffuseTexture !== undefined) {

                pending.push(parser.assignTexture(params, 'map', pbrSpecularGlossiness.diffuseTexture.index));

            }

            params.emissive = new THREE.Color(0.0, 0.0, 0.0);
            params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
            params.specular = new THREE.Color(1.0, 1.0, 1.0);

            if (Array.isArray(pbrSpecularGlossiness.specularFactor)) {

                params.specular.fromArray(pbrSpecularGlossiness.specularFactor);

            }

            if (pbrSpecularGlossiness.specularGlossinessTexture !== undefined) {

                var specGlossIndex = pbrSpecularGlossiness.specularGlossinessTexture.index;
                pending.push(parser.assignTexture(params, 'glossinessMap', specGlossIndex));
                pending.push(parser.assignTexture(params, 'specularMap', specGlossIndex));

            }

            return Promise.all(pending);

        },

        createMaterial: function (params) {

            // setup material properties based on MeshStandardMaterial for Specular-Glossiness

            var material = new THREE.ShaderMaterial({
                defines: params.defines,
                vertexShader: params.vertexShader,
                fragmentShader: params.fragmentShader,
                uniforms: params.uniforms,
                fog: true,
                lights: true,
                opacity: params.opacity,
                transparent: params.transparent
            });

            material.isGLTFSpecularGlossinessMaterial = true;

            material.color = params.color;

            material.map = params.map === undefined ? null : params.map;

            material.lightMap = null;
            material.lightMapIntensity = 1.0;

            material.aoMap = params.aoMap === undefined ? null : params.aoMap;
            material.aoMapIntensity = 1.0;

            material.emissive = params.emissive;
            material.emissiveIntensity = 1.0;
            material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;

            material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
            material.bumpScale = 1;

            material.normalMap = params.normalMap === undefined ? null : params.normalMap;
            material.normalScale = new THREE.Vector2(1, 1);

            material.displacementMap = null;
            material.displacementScale = 1;
            material.displacementBias = 0;

            material.specularMap = params.specularMap === undefined ? null : params.specularMap;
            material.specular = params.specular;

            material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
            material.glossiness = params.glossiness;

            material.alphaMap = null;

            material.envMap = params.envMap === undefined ? null : params.envMap;
            material.envMapIntensity = 1.0;

            material.refractionRatio = 0.98;

            material.extensions.derivatives = true;

            return material;

        },

        // Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
        refreshUniforms: function (renderer, scene, camera, geometry, material, group) {

            var uniforms = material.uniforms;
            var defines = material.defines;

            uniforms.opacity.value = material.opacity;

            uniforms.diffuse.value.copy(material.color);
            uniforms.emissive.value.copy(material.emissive).multiplyScalar(material.emissiveIntensity);

            uniforms.map.value = material.map;
            uniforms.specularMap.value = material.specularMap;
            uniforms.alphaMap.value = material.alphaMap;

            uniforms.lightMap.value = material.lightMap;
            uniforms.lightMapIntensity.value = material.lightMapIntensity;

            uniforms.aoMap.value = material.aoMap;
            uniforms.aoMapIntensity.value = material.aoMapIntensity;

            // uv repeat and offset setting priorities
            // 1. color map
            // 2. specular map
            // 3. normal map
            // 4. bump map
            // 5. alpha map
            // 6. emissive map

            var uvScaleMap;

            if (material.map) {

                uvScaleMap = material.map;

            } else if (material.specularMap) {

                uvScaleMap = material.specularMap;

            } else if (material.displacementMap) {

                uvScaleMap = material.displacementMap;

            } else if (material.normalMap) {

                uvScaleMap = material.normalMap;

            } else if (material.bumpMap) {

                uvScaleMap = material.bumpMap;

            } else if (material.glossinessMap) {

                uvScaleMap = material.glossinessMap;

            } else if (material.alphaMap) {

                uvScaleMap = material.alphaMap;

            } else if (material.emissiveMap) {

                uvScaleMap = material.emissiveMap;

            }

            if (uvScaleMap !== undefined) {

                // backwards compatibility
                if (uvScaleMap.isWebGLRenderTarget) {

                    uvScaleMap = uvScaleMap.texture;

                }

                var offset = uvScaleMap.offset;
                var repeat = uvScaleMap.repeat;

                uniforms.offsetRepeat.value.set(offset.x, offset.y, repeat.x, repeat.y);

            }

            uniforms.envMap.value = material.envMap;
            uniforms.envMapIntensity.value = material.envMapIntensity;
            uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? -1 : 1;

            uniforms.refractionRatio.value = material.refractionRatio;

            uniforms.specular.value.copy(material.specular);
            uniforms.glossiness.value = material.glossiness;

            uniforms.glossinessMap.value = material.glossinessMap;

            uniforms.emissiveMap.value = material.emissiveMap;
            uniforms.bumpMap.value = material.bumpMap;
            uniforms.normalMap.value = material.normalMap;

            uniforms.displacementMap.value = material.displacementMap;
            uniforms.displacementScale.value = material.displacementScale;
            uniforms.displacementBias.value = material.displacementBias;

            if (uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined) {

                defines.USE_GLOSSINESSMAP = '';
                // set USE_ROUGHNESSMAP to enable vUv
                defines.USE_ROUGHNESSMAP = '';

            }

            if (uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined) {

                delete defines.USE_GLOSSINESSMAP;
                delete defines.USE_ROUGHNESSMAP;

            }

        }

    };

}

/*********************************/
/********** INTERNALS ************/
/*********************************/

/* CONSTANTS */

var WEBGL_CONSTANTS = {
    FLOAT: 5126,
    //FLOAT_MAT2: 35674,
    FLOAT_MAT3: 35675,
    FLOAT_MAT4: 35676,
    FLOAT_VEC2: 35664,
    FLOAT_VEC3: 35665,
    FLOAT_VEC4: 35666,
    LINEAR: 9729,
    REPEAT: 10497,
    SAMPLER_2D: 35678,
    POINTS: 0,
    LINES: 1,
    LINE_LOOP: 2,
    LINE_STRIP: 3,
    TRIANGLES: 4,
    TRIANGLE_STRIP: 5,
    TRIANGLE_FAN: 6,
    UNSIGNED_BYTE: 5121,
    UNSIGNED_SHORT: 5123
};

var WEBGL_TYPE = {
    5126: Number,
    //35674: THREE.Matrix2,
    35675: THREE.Matrix3,
    35676: THREE.Matrix4,
    35664: THREE.Vector2,
    35665: THREE.Vector3,
    35666: THREE.Vector4,
    35678: THREE.Texture
};

var WEBGL_COMPONENT_TYPES = {
    5120: Int8Array,
    5121: Uint8Array,
    5122: Int16Array,
    5123: Uint16Array,
    5125: Uint32Array,
    5126: Float32Array
};

var WEBGL_FILTERS = {
    9728: THREE.NearestFilter,
    9729: THREE.LinearFilter,
    9984: THREE.NearestMipMapNearestFilter,
    9985: THREE.LinearMipMapNearestFilter,
    9986: THREE.NearestMipMapLinearFilter,
    9987: THREE.LinearMipMapLinearFilter
};

var WEBGL_WRAPPINGS = {
    33071: THREE.ClampToEdgeWrapping,
    33648: THREE.MirroredRepeatWrapping,
    10497: THREE.RepeatWrapping
};

var WEBGL_TEXTURE_FORMATS = {
    6406: THREE.AlphaFormat,
    6407: THREE.RGBFormat,
    6408: THREE.RGBAFormat,
    6409: THREE.LuminanceFormat,
    6410: THREE.LuminanceAlphaFormat
};

var WEBGL_TEXTURE_DATATYPES = {
    5121: THREE.UnsignedByteType,
    32819: THREE.UnsignedShort4444Type,
    32820: THREE.UnsignedShort5551Type,
    33635: THREE.UnsignedShort565Type
};

var WEBGL_SIDES = {
    1028: THREE.BackSide,  // Culling front
    1029: THREE.FrontSide  // Culling back
    //1032: THREE.NoSide   // Culling front and back, what to do?
};

var WEBGL_DEPTH_FUNCS = {
    512: THREE.NeverDepth,
    513: THREE.LessDepth,
    514: THREE.EqualDepth,
    515: THREE.LessEqualDepth,
    516: THREE.GreaterEqualDepth,
    517: THREE.NotEqualDepth,
    518: THREE.GreaterEqualDepth,
    519: THREE.AlwaysDepth
};

var WEBGL_BLEND_EQUATIONS = {
    32774: THREE.AddEquation,
    32778: THREE.SubtractEquation,
    32779: THREE.ReverseSubtractEquation
};

var WEBGL_BLEND_FUNCS = {
    0: THREE.ZeroFactor,
    1: THREE.OneFactor,
    768: THREE.SrcColorFactor,
    769: THREE.OneMinusSrcColorFactor,
    770: THREE.SrcAlphaFactor,
    771: THREE.OneMinusSrcAlphaFactor,
    772: THREE.DstAlphaFactor,
    773: THREE.OneMinusDstAlphaFactor,
    774: THREE.DstColorFactor,
    775: THREE.OneMinusDstColorFactor,
    776: THREE.SrcAlphaSaturateFactor
    // The followings are not supported by Three.js yet
    //32769: CONSTANT_COLOR,
    //32770: ONE_MINUS_CONSTANT_COLOR,
    //32771: CONSTANT_ALPHA,
    //32772: ONE_MINUS_CONSTANT_COLOR
};

var WEBGL_TYPE_SIZES = {
    'SCALAR': 1,
    'VEC2': 2,
    'VEC3': 3,
    'VEC4': 4,
    'MAT2': 4,
    'MAT3': 9,
    'MAT4': 16
};

var PATH_PROPERTIES = {
    scale: 'scale',
    translation: 'position',
    rotation: 'quaternion',
    weights: 'morphTargetInfluences'
};

var INTERPOLATION = {
    CATMULLROMSPLINE: THREE.InterpolateSmooth,
    CUBICSPLINE: THREE.InterpolateSmooth,
    LINEAR: THREE.InterpolateLinear,
    STEP: THREE.InterpolateDiscrete
};

var STATES_ENABLES = {
    2884: 'CULL_FACE',
    2929: 'DEPTH_TEST',
    3042: 'BLEND',
    3089: 'SCISSOR_TEST',
    32823: 'POLYGON_OFFSET_FILL',
    32926: 'SAMPLE_ALPHA_TO_COVERAGE'
};

var ALPHA_MODES = {
    OPAQUE: 'OPAQUE',
    MASK: 'MASK',
    BLEND: 'BLEND'
};

/* UTILITY FUNCTIONS */

function _each(object, callback, thisObj) {

    if (!object) {

        return Promise.resolve();
    
    }

    var results;
    var fns = [];

    if (Object.prototype.toString.call(object) === '[object Array]') {

        results = [];

        var length = object.length;

        for (var idx = 0; idx < length; idx++) {

            var value = callback.call(thisObj || this, object[idx], idx);

            if (value) {

                fns.push(value);

                if (value instanceof Promise) {

                    value.then(function (key, value) {

                        results[key] = value;

                    }.bind(this, idx));

                } else {

                    results[idx] = value;

                }

            }

        }

    } else {

        results = {};

        for (var key in object) {

            if (object.hasOwnProperty(key)) {

                var value = callback.call(thisObj || this, object[key], key);

                if (value) {

                    fns.push(value);

                    if (value instanceof Promise) {

                        value.then(function (key, value) {

                            results[key] = value;

                        }.bind(this, key));

                    } else {

                        results[key] = value;

                    }

                }

            }

        }

    }

    return Promise.all(fns).then(function () {

        return results;

    });

}

function resolveURL(url, path) {

    // Invalid URL
    if (typeof url !== 'string' || url === '')
        return '';

    // Absolute URL http://,https://,//
    if (/^(https?:)?\/\//i.test(url)) {

        return url;

    }

    // Data URI
    if (/^data:.*,.*$/i.test(url)) {

        return url;

    }

    // Blob URL
    if (/^blob:.*$/i.test(url)) {

        return url;

    }

    // Relative URL
    return ( path || '' ) + url;

}

function convertUint8ArrayToString(array) {

    if (window.TextDecoder !== undefined) {

        return new TextDecoder().decode(array);

    }

    // Avoid the String.fromCharCode.apply(null, array) shortcut, which
    // throws a "maximum call stack size exceeded" error for large arrays.

    var s = '';

    for (var i = 0, il = array.length; i < il; i++) {

        s += String.fromCharCode(array[i]);

    }

    return s;

}

/**
 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
 */
function createDefaultMaterial() {

    return new THREE.MeshStandardMaterial({
        color: 0xFFFFFF,
        emissive: 0x000000,
        metalness: 1,
        roughness: 1,
        transparent: false,
        depthTest: true,
        side: THREE.FrontSide
    });

}

/**
 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
 * @param {THREE.Mesh} mesh
 * @param {GLTF.Mesh} meshDef
 * @param {GLTF.Primitive} primitiveDef
 * @param {Object} dependencies
 */
function addMorphTargets(mesh, meshDef, primitiveDef, dependencies) {

    var geometry = mesh.geometry;
    var material = mesh.material;

    var targets = primitiveDef.targets;
    var morphAttributes = geometry.morphAttributes;

    morphAttributes.position = [];
    morphAttributes.normal = [];

    material.morphTargets = true;

    for (var i = 0, il = targets.length; i < il; i++) {

        var target = targets[i];
        var attributeName = 'morphTarget' + i;

        var positionAttribute, normalAttribute;

        if (target.POSITION !== undefined) {

            // Three.js morph formula is
            //   position
            //     + weight0 * ( morphTarget0 - position )
            //     + weight1 * ( morphTarget1 - position )
            //     ...
            // while the glTF one is
            //   position
            //     + weight0 * morphTarget0
            //     + weight1 * morphTarget1
            //     ...
            // then adding position to morphTarget.
            // So morphTarget value will depend on mesh's position, then cloning attribute
            // for the case if attribute is shared among two or more meshes.

            positionAttribute = dependencies.accessors[target.POSITION].clone();
            var position = geometry.attributes.position;

            for (var j = 0, jl = positionAttribute.count; j < jl; j++) {

                positionAttribute.setXYZ(
                    j,
                    positionAttribute.getX(j) + position.getX(j),
                    positionAttribute.getY(j) + position.getY(j),
                    positionAttribute.getZ(j) + position.getZ(j)
                );

            }

        } else {

            // Copying the original position not to affect the final position.
            // See the formula above.
            positionAttribute = geometry.attributes.position.clone();

        }

        if (target.NORMAL !== undefined) {

            material.morphNormals = true;

            // see target.POSITION's comment

            normalAttribute = dependencies.accessors[target.NORMAL].clone();
            var normal = geometry.attributes.normal;

            for (var j = 0, jl = normalAttribute.count; j < jl; j++) {

                normalAttribute.setXYZ(
                    j,
                    normalAttribute.getX(j) + normal.getX(j),
                    normalAttribute.getY(j) + normal.getY(j),
                    normalAttribute.getZ(j) + normal.getZ(j)
                );

            }

        } else {

            normalAttribute = geometry.attributes.normal.clone();

        }

        if (target.TANGENT !== undefined) {

            // TODO: implement

        }

        positionAttribute.name = attributeName;
        normalAttribute.name = attributeName;

        morphAttributes.position.push(positionAttribute);
        morphAttributes.normal.push(normalAttribute);

    }

    mesh.updateMorphTargets();

    if (meshDef.weights !== undefined) {

        for (var i = 0, il = meshDef.weights.length; i < il; i++) {

            mesh.morphTargetInfluences[i] = meshDef.weights[i];

        }

    }

}

/* GLTF PARSER */

function GLTFParser(json, extensions, options) {

    this.json = json || {};
    this.extensions = extensions || {};
    this.options = options || {};

    // loaders object cache
    this.cache = new GLTFRegistry();

}

GLTFParser.prototype._withDependencies = function (dependencies) {

    var _dependencies = {};

    for (var i = 0; i < dependencies.length; i++) {

        var dependency = dependencies[i];
        var fnName = 'load' + dependency.charAt(0).toUpperCase() + dependency.slice(1);

        var cached = this.cache.get(dependency);

        if (cached !== undefined) {

            _dependencies[dependency] = cached;

        } else if (this[fnName]) {

            var fn = this[fnName]();
            this.cache.add(dependency, fn);

            _dependencies[dependency] = fn;

        }

    }

    return _each(_dependencies, function (dependency) {

        return dependency;

    });

};

GLTFParser.prototype.parse = function (onLoad, onError) {

    var json = this.json;

    // Clear the loaders cache
    this.cache.removeAll();

    // Fire the callback on complete
    this._withDependencies([

        'scenes',
        'cameras',
        'animations'

    ]).then(function (dependencies) {

        var scenes = [];

        for (var name in dependencies.scenes) {

            scenes.push(dependencies.scenes[name]);

        }

        var scene = json.scene !== undefined ? dependencies.scenes[json.scene] : scenes[0];

        var cameras = [];

        for (var name in dependencies.cameras) {

            var camera = dependencies.cameras[name];
            cameras.push(camera);

        }

        var animations = [];

        for (var name in dependencies.animations) {

            animations.push(dependencies.animations[name]);

        }

        onLoad(scene, scenes, cameras, animations);

    }).catch(onError);

};

/**
 * Requests the specified dependency asynchronously, with caching.
 * @param {string} type
 * @param {number} index
 * @return {Promise<Object>}
 */
GLTFParser.prototype.getDependency = function (type, index) {

    var cacheKey = type + ':' + index;
    var dependency = this.cache.get(cacheKey);

    if (!dependency) {

        var fnName = 'load' + type.charAt(0).toUpperCase() + type.slice(1);
        dependency = this[fnName](index);
        this.cache.add(cacheKey, dependency);

    }

    return dependency;

};

/**
 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
 * @param {number} bufferIndex
 * @return {Promise<ArrayBuffer>}
 */
GLTFParser.prototype.loadBuffer = function (bufferIndex) {

    var bufferDef = this.json.buffers[bufferIndex];

    if (bufferDef.type && bufferDef.type !== 'arraybuffer') {

        throw new Error('THREE.GLTFLoader: %s buffer type is not supported.', bufferDef.type);

    }

    // If present, GLB container is required to be the first buffer.
    if (bufferDef.uri === undefined && bufferIndex === 0) {

        return Promise.resolve(this.extensions[EXTENSIONS.KHR_BINARY_GLTF].body);

    }

    var options = this.options;

    return new Promise(function (resolve) {

        var loader = new THREE.FileLoader();
        loader.setResponseType('arraybuffer');
        loader.load(resolveURL(bufferDef.uri, options.path), resolve);

    });

};

/**
 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
 * @param {number} bufferViewIndex
 * @return {Promise<ArrayBuffer>}
 */
GLTFParser.prototype.loadBufferView = function (bufferViewIndex) {

    var bufferViewDef = this.json.bufferViews[bufferViewIndex];

    return this.getDependency('buffer', bufferViewDef.buffer).then(function (buffer) {

        var byteLength = bufferViewDef.byteLength || 0;
        var byteOffset = bufferViewDef.byteOffset || 0;
        return buffer.slice(byteOffset, byteOffset + byteLength);

    });

};

GLTFParser.prototype.loadAccessors = function () {

    var parser = this;
    var json = this.json;

    return _each(json.accessors, function (accessor) {

        return parser.getDependency('bufferView', accessor.bufferView).then(function (bufferView) {

            var itemSize = WEBGL_TYPE_SIZES[accessor.type];
            var TypedArray = WEBGL_COMPONENT_TYPES[accessor.componentType];

            // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
            var elementBytes = TypedArray.BYTES_PER_ELEMENT;
            var itemBytes = elementBytes * itemSize;
            var byteStride = json.bufferViews[accessor.bufferView].byteStride;
            var array;

            // The buffer is not interleaved if the stride is the item size in bytes.
            if (byteStride && byteStride !== itemBytes) {

                // Use the full buffer if it's interleaved.
                array = new TypedArray(bufferView);

                // Integer parameters to IB/IBA are in array elements, not bytes.
                var ib = new THREE.InterleavedBuffer(array, byteStride / elementBytes);

                return new THREE.InterleavedBufferAttribute(ib, itemSize, accessor.byteOffset / elementBytes);

            } else {

                array = new TypedArray(bufferView, accessor.byteOffset, accessor.count * itemSize);

                return new THREE.BufferAttribute(array, itemSize);

            }

        });

    });

};

/**
 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
 * @param {number} textureIndex
 * @return {Promise<THREE.Texture>}
 */
GLTFParser.prototype.loadTexture = function (textureIndex) {

    var parser = this;
    var json = this.json;
    var options = this.options;

    var URL = window.URL || window.webkitURL;

    var textureDef = json.textures[textureIndex];
    var source = json.images[textureDef.source];
    var sourceURI = source.uri;
    var isObjectURL = false;

    if (source.bufferView !== undefined) {

        // Load binary image data from bufferView, if provided.

        sourceURI = parser.getDependency('bufferView', source.bufferView)
            .then(function (bufferView) {

                isObjectURL = true;
                var blob = new Blob([bufferView], {type: source.mimeType});
                sourceURI = URL.createObjectURL(blob);
                return sourceURI;

            });

    }

    return Promise.resolve(sourceURI).then(function (sourceURI) {

        // Load Texture resource.

        var textureLoader = THREE.Loader.Handlers.get(sourceURI) || new THREE.TextureLoader();
        textureLoader.setCrossOrigin(options.crossOrigin);

        return new Promise(function (resolve, reject) {

            textureLoader.load(resolveURL(sourceURI, options.path), resolve, undefined, reject);

        });

    }).then(function (texture) {

        // Clean up resources and configure Texture.

        if (isObjectURL !== undefined) {

            URL.revokeObjectURL(sourceURI);

        }

        texture.flipY = false;

        if (textureDef.name !== undefined) texture.name = textureDef.name;

        texture.format = textureDef.format !== undefined ? WEBGL_TEXTURE_FORMATS[textureDef.format] : THREE.RGBAFormat;

        if (textureDef.internalFormat !== undefined && texture.format !== WEBGL_TEXTURE_FORMATS[textureDef.internalFormat]) {

            console.warn('THREE.GLTFLoader: Three.js does not support texture internalFormat which is different from texture format. ' +
                'internalFormat will be forced to be the same value as format.');

        }

        texture.type = textureDef.type !== undefined ? WEBGL_TEXTURE_DATATYPES[textureDef.type] : THREE.UnsignedByteType;

        var samplers = json.samplers || {};
        var sampler = samplers[textureDef.sampler] || {};

        texture.magFilter = WEBGL_FILTERS[sampler.magFilter] || THREE.LinearFilter;
        texture.minFilter = WEBGL_FILTERS[sampler.minFilter] || THREE.LinearMipMapLinearFilter;
        texture.wrapS = WEBGL_WRAPPINGS[sampler.wrapS] || THREE.RepeatWrapping;
        texture.wrapT = WEBGL_WRAPPINGS[sampler.wrapT] || THREE.RepeatWrapping;

        return texture;

    });

};

/**
 * Asynchronously assigns a texture to the given material parameters.
 * @param {Object} materialParams
 * @param {string} textureName
 * @param {number} textureIndex
 * @return {Promise}
 */
GLTFParser.prototype.assignTexture = function (materialParams, textureName, textureIndex) {

    return this.getDependency('texture', textureIndex).then(function (texture) {

        materialParams[textureName] = texture;

    });

};

/**
 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
 * @return {Promise<Array<THREE.Material>>}
 */
GLTFParser.prototype.loadMaterials = function () {

    var parser = this;
    var json = this.json;
    var extensions = this.extensions;

    return _each(json.materials, function (material) {

        var materialType;
        var materialParams = {};
        var materialExtensions = material.extensions || {};

        var pending = [];

        if (materialExtensions[EXTENSIONS.KHR_MATERIALS_COMMON]) {

            var khcExtension = extensions[EXTENSIONS.KHR_MATERIALS_COMMON];
            materialType = khcExtension.getMaterialType(material);
            pending.push(khcExtension.extendParams(materialParams, material, parser));

        } else if (materialExtensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS]) {

            var sgExtension = extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS];
            materialType = sgExtension.getMaterialType(material);
            pending.push(sgExtension.extendParams(materialParams, material, parser));

        } else if (material.pbrMetallicRoughness !== undefined) {

            // Specification:
            // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material

            materialType = THREE.MeshStandardMaterial;

            var metallicRoughness = material.pbrMetallicRoughness;

            materialParams.color = new THREE.Color(1.0, 1.0, 1.0);
            materialParams.opacity = 1.0;

            if (Array.isArray(metallicRoughness.baseColorFactor)) {

                var array = metallicRoughness.baseColorFactor;

                materialParams.color.fromArray(array);
                materialParams.opacity = array[3];

            }

            if (metallicRoughness.baseColorTexture !== undefined) {

                pending.push(parser.assignTexture(materialParams, 'map', metallicRoughness.baseColorTexture.index));

            }

            materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
            materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;

            if (metallicRoughness.metallicRoughnessTexture !== undefined) {

                var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
                pending.push(parser.assignTexture(materialParams, 'metalnessMap', textureIndex));
                pending.push(parser.assignTexture(materialParams, 'roughnessMap', textureIndex));

            }

        } else {

            materialType = THREE.MeshPhongMaterial;

        }

        if (material.doubleSided === true) {

            materialParams.side = THREE.DoubleSide;

        }

        var alphaMode = material.alphaMode || ALPHA_MODES.OPAQUE;

        if (alphaMode !== ALPHA_MODES.OPAQUE) {

            materialParams.transparent = true;

        } else {

            materialParams.transparent = false;

        }

        if (material.normalTexture !== undefined) {

            pending.push(parser.assignTexture(materialParams, 'normalMap', material.normalTexture.index));

        }

        if (material.occlusionTexture !== undefined) {

            pending.push(parser.assignTexture(materialParams, 'aoMap', material.occlusionTexture.index));

        }

        if (material.emissiveFactor !== undefined) {

            if (materialType === THREE.MeshBasicMaterial) {

                materialParams.color = new THREE.Color().fromArray(material.emissiveFactor);

            } else {

                materialParams.emissive = new THREE.Color().fromArray(material.emissiveFactor);

            }

        }

        if (material.emissiveTexture !== undefined) {

            if (materialType === THREE.MeshBasicMaterial) {

                pending.push(parser.assignTexture(materialParams, 'map', material.emissiveTexture.index));

            } else {

                pending.push(parser.assignTexture(materialParams, 'emissiveMap', material.emissiveTexture.index));

            }

        }

        return Promise.all(pending).then(function () {

            var _material;

            if (materialType === THREE.ShaderMaterial) {

                _material = extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].createMaterial(materialParams);

            } else {

                _material = new materialType(materialParams);

            }

            if (material.name !== undefined) _material.name = material.name;

            // Normal map textures use OpenGL conventions:
            // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialnormaltexture
            _material.normalScale.x = -1;

            _material.userData = material.extras;

            return _material;

        });

    });

};

GLTFParser.prototype.loadGeometries = function (primitives) {

    return this._withDependencies([

        'accessors'

    ]).then(function (dependencies) {

        return _each(primitives, function (primitive) {

            var geometry = new THREE.BufferGeometry();

            var attributes = primitive.attributes;

            for (var attributeId in attributes) {

                var attributeEntry = attributes[attributeId];

                if (attributeEntry === undefined) return;

                var bufferAttribute = dependencies.accessors[attributeEntry];

                switch (attributeId) {
                    case 'POSITION':

                        geometry.addAttribute('position', bufferAttribute);
                        break;

                    case 'NORMAL':

                        geometry.addAttribute('normal', bufferAttribute);
                        break;

                    case 'TEXCOORD_0':
                    case 'TEXCOORD0':
                    case 'TEXCOORD':

                        geometry.addAttribute('uv', bufferAttribute);
                        break;

                    case 'TEXCOORD_1':

                        geometry.addAttribute('uv2', bufferAttribute);
                        break;

                    case 'COLOR_0':
                    case 'COLOR0':
                    case 'COLOR':

                        geometry.addAttribute('color', bufferAttribute);
                        break;

                    case 'WEIGHTS_0':
                    case 'WEIGHT': // WEIGHT semantic deprecated.

                        geometry.addAttribute('skinWeight', bufferAttribute);
                        break;

                    case 'JOINTS_0':
                    case 'JOINT': // JOINT semantic deprecated.

                        geometry.addAttribute('skinIndex', bufferAttribute);
                        break;
                }

            }

            if (primitive.indices !== undefined) {

                geometry.setIndex(dependencies.accessors[primitive.indices]);

            }

            return geometry;

        });

    });

};

/**
 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
 */
GLTFParser.prototype.loadMeshes = function () {

    var scope = this;
    var json = this.json;

    return this._withDependencies([

        'accessors',
        'materials'

    ]).then(function (dependencies) {

        return _each(json.meshes, function (meshDef) {

            var group = new THREE.Group();

            if (meshDef.name !== undefined) group.name = meshDef.name;
            if (meshDef.extras) group.userData = meshDef.extras;

            var primitives = meshDef.primitives || [];

            return scope.loadGeometries(primitives).then(function (geometries) {

                for (var name in primitives) {

                    var primitive = primitives[name];
                    var geometry = geometries[name];

                    var material = primitive.material === undefined
                        ? createDefaultMaterial()
                        : dependencies.materials[primitive.material];

                    if (material.aoMap
                        && geometry.attributes.uv2 === undefined
                        && geometry.attributes.uv !== undefined) {

                        console.log('THREE.GLTFLoader: Duplicating UVs to support aoMap.');
                        geometry.addAttribute('uv2', new THREE.BufferAttribute(geometry.attributes.uv.array, 2));

                    }

                    if (geometry.attributes.color !== undefined) {

                        material.vertexColors = THREE.VertexColors;
                        material.needsUpdate = true;

                    }

                    if (geometry.attributes.normal === undefined) {

                        if (material.flatShading !== undefined) {

                            material.flatShading = true;

                        } else {

                            // TODO: Remove this backwards-compatibility fix after r87 release.
                            material.shading = THREE.FlatShading;

                        }

                    }

                    var mesh;

                    if (primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined) {

                        mesh = new THREE.Mesh(geometry, material);

                    } else if (primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP) {

                        mesh = new THREE.Mesh(geometry, material);
                        mesh.drawMode = THREE.TriangleStripDrawMode;

                    } else if (primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN) {

                        mesh = new THREE.Mesh(geometry, material);
                        mesh.drawMode = THREE.TriangleFanDrawMode;

                    } else if (primitive.mode === WEBGL_CONSTANTS.LINES) {

                        mesh = new THREE.LineSegments(geometry, material);

                    } else if (primitive.mode === WEBGL_CONSTANTS.LINE_STRIP) {

                        mesh = new THREE.Line(geometry, material);

                    } else if (primitive.mode === WEBGL_CONSTANTS.LINE_LOOP) {

                        mesh = new THREE.LineLoop(geometry, material);

                    } else if (primitive.mode === WEBGL_CONSTANTS.POINTS) {

                        mesh = new THREE.Points(geometry, material);

                    } else {

                        throw new Error('THREE.GLTFLoader: Primitive mode unsupported: ', primitive.mode);

                    }

                    mesh.name = group.name + '_' + name;

                    if (primitive.targets !== undefined) {

                        addMorphTargets(mesh, meshDef, primitive, dependencies);

                    }

                    if (primitive.extras) mesh.userData = primitive.extras;

                    group.add(mesh);

                }

                return group;

            });

        });

    });

};

/**
 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
 */
GLTFParser.prototype.loadCameras = function () {

    var json = this.json;

    return _each(json.cameras, function (camera) {

        var _camera;

        var params = camera[camera.type];

        if (!params) {

            console.warn('THREE.GLTFLoader: Missing camera parameters.');
            return;

        }

        if (camera.type === 'perspective') {

            var aspectRatio = params.aspectRatio || 1;
            var xfov = params.yfov * aspectRatio;

            _camera = new THREE.PerspectiveCamera(THREE.Math.radToDeg(xfov), aspectRatio, params.znear || 1, params.zfar || 2e6);

        } else if (camera.type === 'orthographic') {

            _camera = new THREE.OrthographicCamera(params.xmag / -2, params.xmag / 2, params.ymag / 2, params.ymag / -2, params.znear, params.zfar);

        }

        if (camera.name !== undefined) _camera.name = camera.name;
        if (camera.extras) _camera.userData = camera.extras;

        return _camera;

    });

};

GLTFParser.prototype.loadSkins = function () {

    var json = this.json;

    return this._withDependencies([

        'accessors'

    ]).then(function (dependencies) {

        return _each(json.skins, function (skin) {

            var _skin = {
                joints: skin.joints,
                inverseBindMatrices: dependencies.accessors[skin.inverseBindMatrices]
            };

            return _skin;

        });

    });

};

GLTFParser.prototype.loadAnimations = function () {

    var json = this.json;

    return this._withDependencies([

        'accessors',
        'nodes'

    ]).then(function (dependencies) {

        return _each(json.animations, function (animation, animationId) {

            var tracks = [];

            for (var channelId in animation.channels) {

                var channel = animation.channels[channelId];
                var sampler = animation.samplers[channel.sampler];

                if (sampler) {

                    var target = channel.target;
                    var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
                    var input = animation.parameters !== undefined ? animation.parameters[sampler.input] : sampler.input;
                    var output = animation.parameters !== undefined ? animation.parameters[sampler.output] : sampler.output;

                    var inputAccessor = dependencies.accessors[input];
                    var outputAccessor = dependencies.accessors[output];

                    var node = dependencies.nodes[name];

                    if (node) {

                        node.updateMatrix();
                        node.matrixAutoUpdate = true;

                        var TypedKeyframeTrack;

                        switch (PATH_PROPERTIES[target.path]) {
                            case PATH_PROPERTIES.weights:

                                TypedKeyframeTrack = THREE.NumberKeyframeTrack;
                                break;

                            case PATH_PROPERTIES.rotation:

                                TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
                                break;

                            case PATH_PROPERTIES.position:
                            case PATH_PROPERTIES.scale:
                            default:

                                TypedKeyframeTrack = THREE.VectorKeyframeTrack;
                                break;
                        }

                        var targetName = node.name ? node.name : node.uuid;

                        if (sampler.interpolation === 'CATMULLROMSPLINE') {

                            console.warn('THREE.GLTFLoader: CATMULLROMSPLINE interpolation is not supported. Using CUBICSPLINE instead.');

                        }

                        var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[sampler.interpolation] : THREE.InterpolateLinear;

                        var targetNames = [];

                        if (PATH_PROPERTIES[target.path] === PATH_PROPERTIES.weights) {

                            // node should be THREE.Group here but
                            // PATH_PROPERTIES.weights(morphTargetInfluences) should be
                            // the property of a mesh object under node.
                            // So finding targets here.

                            node.traverse(function (object) {

                                if (object.isMesh === true && object.material.morphTargets === true) {

                                    targetNames.push(object.name ? object.name : object.uuid);

                                }

                            });

                        } else {

                            targetNames.push(targetName);

                        }

                        // KeyframeTrack.optimize() will modify given 'times' and 'values'
                        // buffers before creating a truncated copy to keep. Because buffers may
                        // be reused by other tracks, make copies here.
                        for (var i = 0, il = targetNames.length; i < il; i++) {

                            tracks.push(new TypedKeyframeTrack(
                                targetNames[i] + '.' + PATH_PROPERTIES[target.path],
                                THREE.AnimationUtils.arraySlice(inputAccessor.array, 0),
                                THREE.AnimationUtils.arraySlice(outputAccessor.array, 0),
                                interpolation
                            ));

                        }

                    }

                }

            }

            var name = animation.name !== undefined ? animation.name : 'animation_' + animationId;

            return new THREE.AnimationClip(name, undefined, tracks);

        });

    });

};

GLTFParser.prototype.loadNodes = function () {

    var json = this.json;
    var extensions = this.extensions;
    var scope = this;

    var nodes = json.nodes || [];
    var skins = json.skins || [];

    // Nothing in the node definition indicates whether it is a Bone or an
    // Object3D. Use the skins' joint references to mark bones.
    skins.forEach(function (skin) {

        skin.joints.forEach(function (id) {

            nodes[id].isBone = true;

        });

    });

    return _each(json.nodes, function (node) {

        var matrix = new THREE.Matrix4();

        var _node = node.isBone === true ? new THREE.Bone() : new THREE.Object3D();

        if (node.name !== undefined) {

            _node.name = THREE.PropertyBinding.sanitizeNodeName(node.name);

        }

        if (node.extras) _node.userData = node.extras;

        if (node.matrix !== undefined) {

            matrix.fromArray(node.matrix);
            _node.applyMatrix(matrix);

        } else {

            if (node.translation !== undefined) {

                _node.position.fromArray(node.translation);

            }

            if (node.rotation !== undefined) {

                _node.quaternion.fromArray(node.rotation);

            }

            if (node.scale !== undefined) {

                _node.scale.fromArray(node.scale);

            }

        }

        return _node;

    }).then(function (__nodes) {

        return scope._withDependencies([

            'meshes',
            'skins',
            'cameras'

        ]).then(function (dependencies) {

            return _each(__nodes, function (_node, nodeId) {

                var node = json.nodes[nodeId];

                var meshes;

                if (node.mesh !== undefined) {

                    meshes = [node.mesh];

                } else if (node.meshes !== undefined) {

                    console.warn('THREE.GLTFLoader: Legacy glTF file detected. Nodes may have no more than one mesh.');

                    meshes = node.meshes;

                }

                if (meshes !== undefined) {

                    for (var meshId in meshes) {

                        var mesh = meshes[meshId];
                        var group = dependencies.meshes[mesh];

                        if (group === undefined) {

                            console.warn('THREE.GLTFLoader: Could not find node "' + mesh + '".');
                            continue;

                        }

                        // do not clone children as they will be replaced anyway
                        var clonedgroup = group.clone(false);

                        for (var childrenId in group.children) {

                            var child = group.children[childrenId];
                            var originalChild = child;

                            // clone Mesh to add to _node

                            var originalMaterial = child.material;
                            var originalGeometry = child.geometry;
                            var originalInfluences = child.morphTargetInfluences;
                            var originalUserData = child.userData;
                            var originalName = child.name;

                            var material = originalMaterial;

                            switch (child.type) {
                                case 'LineSegments':
                                    child = new THREE.LineSegments(originalGeometry, material);
                                    break;

                                case 'LineLoop':
                                    child = new THREE.LineLoop(originalGeometry, material);
                                    break;

                                case 'Line':
                                    child = new THREE.Line(originalGeometry, material);
                                    break;

                                case 'Points':
                                    child = new THREE.Points(originalGeometry, material);
                                    break;

                                default:
                                    child = new THREE.Mesh(originalGeometry, material);
                                    child.drawMode = originalChild.drawMode;
                            }

                            child.castShadow = true;
                            child.morphTargetInfluences = originalInfluences;
                            child.userData = originalUserData;
                            child.name = originalName;

                            var skinEntry;

                            if (node.skin !== undefined) {

                                skinEntry = dependencies.skins[node.skin];

                            }

                            // Replace Mesh with SkinnedMesh in library
                            if (skinEntry) {

                                var geometry = originalGeometry;
                                material = originalMaterial;
                                material.skinning = true;

                                child = new THREE.SkinnedMesh(geometry, material);
                                child.castShadow = true;
                                child.userData = originalUserData;
                                child.name = originalName;

                                var bones = [];
                                var boneInverses = [];

                                for (var i = 0, l = skinEntry.joints.length; i < l; i++) {

                                    var jointId = skinEntry.joints[i];
                                    var jointNode = __nodes[jointId];

                                    if (jointNode) {

                                        bones.push(jointNode);

                                        var m = skinEntry.inverseBindMatrices.array;
                                        var mat = new THREE.Matrix4().fromArray(m, i * 16);
                                        boneInverses.push(mat);

                                    } else {

                                        console.warn('THREE.GLTFLoader: Joint "%s" could not be found.', jointId);

                                    }

                                }

                                child.bind(new THREE.Skeleton(bones, boneInverses), child.matrixWorld);

                            }

                            clonedgroup.add(child);

                        }

                        _node.add(clonedgroup);

                    }

                }

                if (node.camera !== undefined) {

                    var camera = dependencies.cameras[node.camera];

                    _node.add(camera);

                }

                if (node.extensions
                    && node.extensions[EXTENSIONS.KHR_LIGHTS]
                    && node.extensions[EXTENSIONS.KHR_LIGHTS].light !== undefined) {

                    var lights = extensions[EXTENSIONS.KHR_LIGHTS].lights;
                    _node.add(lights[node.extensions[EXTENSIONS.KHR_LIGHTS].light]);

                }

                return _node;

            });

        });

    });

};

GLTFParser.prototype.loadScenes = function () {

    var json = this.json;
    var extensions = this.extensions;

    // scene node hierachy builder

    function buildNodeHierachy(nodeId, parentObject, allNodes) {

        var _node = allNodes[nodeId];
        parentObject.add(_node);

        var node = json.nodes[nodeId];

        if (node.children) {

            var children = node.children;

            for (var i = 0, l = children.length; i < l; i++) {

                var child = children[i];
                buildNodeHierachy(child, _node, allNodes);

            }

        }

    }

    return this._withDependencies([

        'nodes'

    ]).then(function (dependencies) {

        return _each(json.scenes, function (scene) {

            var _scene = new THREE.Scene();
            if (scene.name !== undefined) _scene.name = scene.name;

            if (scene.extras) _scene.userData = scene.extras;

            var nodes = scene.nodes || [];

            for (var i = 0, l = nodes.length; i < l; i++) {

                var nodeId = nodes[i];
                buildNodeHierachy(nodeId, _scene, dependencies.nodes);

            }

            _scene.traverse(function (child) {

                // for Specular-Glossiness.
                if (child.material && child.material.isGLTFSpecularGlossinessMaterial) {

                    child.onBeforeRender = extensions[EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS].refreshUniforms;

                }

            });

            // Ambient lighting, if present, is always attached to the scene root.
            if (scene.extensions
                && scene.extensions[EXTENSIONS.KHR_LIGHTS]
                && scene.extensions[EXTENSIONS.KHR_LIGHTS].light !== undefined) {

                var lights = extensions[EXTENSIONS.KHR_LIGHTS].lights;
                _scene.add(lights[scene.extensions[EXTENSIONS.KHR_LIGHTS].light]);

            }

            return _scene;

        });

    });

};

module.exports = exports = GLTFLoader;