all files / src/redux/reducers/ projects.js

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48.57% Branches 17/35
100% Functions 2/2
60.29% Lines 41/68
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'use strict';
 
Object.defineProperty(exports, "__esModule", {
  value: true
});
exports.initialState = undefined;
exports.default = projectsReducer;
 
var _workflows = require('workflows');
 
var _projects = require('../actions/projects');
 
var Actions = _interopRequireWildcard(_projects);
 
var _ListActiveMapByIdHelper = require('./ListActiveMapByIdHelper');
 
var Helper = _interopRequireWildcard(_ListActiveMapByIdHelper);
 
function _interopRequireWildcard(obj) { Eif (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }
 
// alias
/* eslint-enable import/extensions */
 
var initialState = exports.initialState = {
  list: [],
  active: null,
  mapById: {},
  simulations: {},
  workflowNames: _workflows.workflowNames
}; /* eslint-disable import/extensions */
function projectsReducer() {
  var state = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : initialState;
  var action = arguments[1];
 
  switch (action.type) {
    case Actions.UPDATE_PROJECT_LIST:
      {
        return Helper.updateList(state, action.projects);
      }
 
    case Actions.REMOVE_PROJECT:
      {
        return Helper.removeItem(state, action.project._id);
      }
 
    case Actions.UPDATE_PROJECT:
      {
        return Helper.updateItem(state, action.project);
      }
 
    case Actions.UPDATE_ACTIVE_PROJECT:
      {
        return Helper.updateActive(state, action.id);
      }
 
    case Actions.UPDATE_PROJECT_SIMULATIONS:
      {
        var id = action.id;
        var mapById = Object.assign({}, state.mapById);
        var project = Object.assign({}, mapById[id]);
        var projMeta = Object.assign({}, project.metadata);
 
        projMeta.simulationCount = Object.keys(action.simulations).length;
        project.metadata = projMeta;
        mapById[id] = project;
 
        var simulations = Object.assign({}, state.simulations);
        var sim = simulations[id] || Helper.initialState;
        simulations[id] = Helper.updateList(sim, action.simulations);
 
        // Simulation map is kept somewhere else
        delete simulations[id].mapById;
 
        Iif (state.pendingActiveSimulation && simulations[id].list.indexOf(state.pendingActiveSimulation) !== -1) {
          simulations[id] = Helper.updateActive(simulations[id], state.pendingActiveSimulation);
          var coreState = Helper.updateActive(state, id);
          delete coreState.pendingActiveSimulation;
          return Object.assign({}, coreState, { simulations: simulations });
        }
 
        return Object.assign({}, state, { simulations: simulations, mapById: mapById });
      }
 
    case Actions.REMOVE_SIMULATION:
      {
        var _id = action.simulation.projectId;
        var _simulations = Object.assign({}, state.simulations);
        var sims = _simulations[_id] || Helper.initialState;
        _simulations[_id] = Helper.removeItem(sims, action.simulation._id);
 
        // Simulation map is kept somewhere else
        delete _simulations[_id].mapById;
 
        var _mapById = Object.assign({}, state.mapById);
        var _project = Object.assign({}, state.mapById[_id]);
        var pMeta = Object.assign({}, _project.metadata);
 
        pMeta.simulationCount -= 1;
        _project.metadata = pMeta;
        _mapById[_id] = _project;
 
        return Object.assign({}, state, { simulations: _simulations, mapById: _mapById });
      }
 
    case Actions.UPDATE_ACTIVE_SIMULATION:
      {
        var _id2 = state.active;
        var _simulations2 = Object.assign({}, state.simulations);
        var _sims = _simulations2[_id2] || Helper.initialState;
        if (_sims.list.indexOf(action.id) === -1) {
          return Object.assign({}, state, { pendingActiveSimulation: action.id });
        }
        _simulations2[_id2] = Helper.updateActive(_sims, action.id);
 
        // Simulation map is kept somewhere else
        delete _simulations2[_id2].mapById;
 
        return Object.assign({}, state, { simulations: _simulations2 });
      }
 
    case Actions.UPDATE_SIMULATION:
      {
        var _id3 = action.simulation.projectId;
        var _mapById2 = Object.assign({}, state.mapById);
        var _project2 = Object.assign({}, state.mapById[_id3]);
        var _pMeta = Object.assign({}, _project2.metadata);
 
        var _simulations3 = Object.assign({}, state.simulations);
        var _sims2 = _simulations3[_id3] || Helper.initialState;
        _simulations3[_id3] = Helper.updateItem(_sims2, action.simulation);
 
        _pMeta.simulationCount = _simulations3[_id3].list.length;
        _project2.metadata = _pMeta;
        _mapById2[_id3] = _project2;
 
        // Simulation map is kept somewhere else
        delete _simulations3[_id3].mapById;
 
        return Object.assign({}, state, { simulations: _simulations3, mapById: _mapById2 });
      }
 
    default:
      return state;
  }
}