/** * The base numerical attributes. * This structure is used for snapshots at specific level milestones (Level 1 and Level 80). */ export interface Stats { /** The base Health Points of the character. * This value serves as the foundation for HP% bonuses from Relics and Light Cones. */ readonly base_hp: number; /** The base Attack power of the character. * Used to calculate the final damage output for most skills and Damage over Time (DoT) effects. */ readonly base_atk: number; /** The base Defense value of the character. * Determines the character's damage mitigation and serves as a scaling factor for many Preservation skills. */ readonly base_def: number; }