/** * Defines a character's gameplay role. * The Path determines which Light Cones a character can equip and their general combat niche. */ export interface Path { /** Unique internal identifier for the Path. */ readonly id: number; /** The display name of the Path (e.g., 'Destruction', 'The Hunt'). * This is used for UI labels and filtering. */ readonly name: string; /** URL to the high-resolution icon representing the Path's symbol. */ readonly icon_url: string; }