export declare enum Game { HideAndSeek = "hide", DeathRun = "dr", TreasureWars = "wars", MurderMystery = "murder", SurvivalGames = "sg", SkyWars = "sky", SkyWarsKits = "sky-kits", SkyWarsClassic = "sky-classic", CaptureTheFlag = "ctf", BlockDrop = "drop", GroundWars = "ground", BuildBattle = "build", BlockParty = "party", TheBridge = "bridge", Gravity = "grav", BedWars = "bed", ParkourWorlds = "parkour", GhostInvasion = "gi", MobGame = "mob" } export interface GameData { id: G; short_name: string; name: string; statistics?: boolean; discontinued?: boolean; variant?: Game; description: string; icon_url: string; colour: string; levelling: { max_level: number; increment: number; cap: number | null; multiplier?: number; max_prestige?: number; } | null; } //# sourceMappingURL=games.d.ts.map