const Easing = { step0(n: number): number { return n > 0 ? 1 : 0; }, step1(n: number): number { return n >= 1 ? 1 : 0; }, linear() { return 'linear'; }, ease() { return 'ease'; }, quad(t: number): number { return t ** 2; }, cubic(t: number): number { return t ** 3; }, poly(n: number): (t: number) => number { return t => t ** n; }, sin(t: number): number { return 1 - Math.cos(t * Math.PI / 2); }, circle(t: number) { return 1 - Math.sqrt(1 - t * t); }, exp(t: number) { return 2 ** (10 * (t - 1)); }, elastic() { return 'elastic'; }, back(s = 1.70158): (t: number) => number { return t => t * t * ((s + 1) * t - s); }, bounce(t_: number): number { let t = t_; if (t < 1 / 2.75) { return 7.5625 * t * t; } if (t < 2 / 2.75) { t -= 1.5 / 2.75; return 7.5625 * t * t + 0.75; } if (t < 2.5 / 2.75) { t -= 2.25 / 2.75; return 7.5625 * t * t + 0.9375; } t -= 2.625 / 2.75; return 7.5625 * t * t + 0.984375; }, bezier() { return 'bezier'; }, in() { return 'ease-in'; }, out() { return 'ease-out'; }, inOut() { return 'ease-in-out'; }, }; export default Easing;