import * as THREE from 'three'; import { UtilGenerator } from '../util'; import { Cell } from '../components'; export declare class Tile { uniqueID: string; geometry: THREE.Geometry; mesh: THREE.Mesh; position: THREE.Vector3; rotation: THREE.Euler; cell: Cell; material: THREE.MeshPhongMaterial; util: UtilGenerator; _emissive: number; constructor(config: any); dispose(): void; }