import { Tile } from "./../../index"; import * as THREE from 'three'; export declare class Entity { textureLoader: THREE.TextureLoader; loader: THREE.JSONLoader; mixer: THREE.AnimationMixer; geometry: THREE.Geometry; mesh: THREE.Mesh; skinnedMesh: THREE.SkinnedMesh; material: THREE.MeshPhongMaterial; currentTile: Tile; position: THREE.Vector3; rotation: THREE.Euler; object3D: THREE.Object3D; constructor(); }