export interface ContinueSessionMessage { /** Id of the dialogue session to continue. */ sessionId: string; /** Text that will be spoken by the TTS. */ text?: string; /** * A list of intents that will be expected in the next dialogue round. * If specified, the speech recognition will try to match **only** these intents. */ intentFilter?: string[]; /** A custom string stored and passed to the next dialogue round. */ customData?: string; /** Enables the slot filler that will expect this specific slot to be spoken. */ slot?: string; /** * Indicates whether the dialogue manager should handle non recognized * intents by itself or sent them as an Intent Not Recognized for the client to handle. * This setting applies only to the next conversation turn. */ sendIntentNotRecognized?: boolean; }