#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// Buffer4UI                         texture   uint4         buf    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float       
// TEXCOORD                 0   x           1     NONE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET    uint   xyzw
//
ps_4_0
dcl_resource_buffer (uint,uint,uint,uint) t0
dcl_input_ps constant v1.x
dcl_output o0.xyzw
ld o0.xyzw, v1.xxxx, t0.xyzw
ret 
// Approximately 2 instruction slots used
#endif

const BYTE g_PS_BufferToTexture_4UI[] =
{
     68,  88,  66,  67,  25, 164, 
      1, 224, 250, 219,  16, 200, 
     83,  99,  38, 137, 116, 129, 
    200,  39,   1,   0,   0,   0, 
     20,   2,   0,   0,   5,   0, 
      0,   0,  52,   0,   0,   0, 
    180,   0,   0,   0,  12,   1, 
      0,   0,  64,   1,   0,   0, 
    152,   1,   0,   0,  82,  68, 
     69,  70, 120,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   1,   0,   0,   0, 
     28,   0,   0,   0,   0,   4, 
    255, 255,   0,   1,   0,   0, 
     70,   0,   0,   0,  60,   0, 
      0,   0,   2,   0,   0,   0, 
      4,   0,   0,   0,   1,   0, 
      0,   0, 255, 255, 255, 255, 
      0,   0,   0,   0,   1,   0, 
      0,   0,  13,   0,   0,   0, 
     66, 117, 102, 102, 101, 114, 
     52,  85,  73,   0,  77, 105, 
     99, 114, 111, 115, 111, 102, 
    116,  32,  40,  82,  41,  32, 
     72,  76,  83,  76,  32,  83, 
    104,  97, 100, 101, 114,  32, 
     67, 111, 109, 112, 105, 108, 
    101, 114,  32,  54,  46,  51, 
     46,  57,  54,  48,  48,  46, 
     49,  54,  51,  56,  52,   0, 
     73,  83,  71,  78,  80,   0, 
      0,   0,   2,   0,   0,   0, 
      8,   0,   0,   0,  56,   0, 
      0,   0,   0,   0,   0,   0, 
      1,   0,   0,   0,   3,   0, 
      0,   0,   0,   0,   0,   0, 
     15,   0,   0,   0,  68,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   1,   0, 
      0,   0,   1,   0,   0,   0, 
      1,   1,   0,   0,  83,  86, 
     95,  80, 111, 115, 105, 116, 
    105, 111, 110,   0,  84,  69, 
     88,  67,  79,  79,  82,  68, 
      0, 171, 171, 171,  79,  83, 
     71,  78,  44,   0,   0,   0, 
      1,   0,   0,   0,   8,   0, 
      0,   0,  32,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   1,   0,   0,   0, 
      0,   0,   0,   0,  15,   0, 
      0,   0,  83,  86,  95,  84, 
     97, 114, 103, 101, 116,   0, 
    171, 171,  83,  72,  68,  82, 
     80,   0,   0,   0,  64,   0, 
      0,   0,  20,   0,   0,   0, 
     88,   8,   0,   4,   0, 112, 
     16,   0,   0,   0,   0,   0, 
     68,  68,   0,   0,  98,   8, 
      0,   3,  18,  16,  16,   0, 
      1,   0,   0,   0, 101,   0, 
      0,   3, 242,  32,  16,   0, 
      0,   0,   0,   0,  45,   0, 
      0,   7, 242,  32,  16,   0, 
      0,   0,   0,   0,   6,  16, 
     16,   0,   1,   0,   0,   0, 
     70, 126,  16,   0,   0,   0, 
      0,   0,  62,   0,   0,   1, 
     83,  84,  65,  84, 116,   0, 
      0,   0,   2,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   2,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      1,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   1,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      0,   0,   0,   0
};
