import * as EventEnums from "./events"; export declare const Events: typeof EventEnums; /** * enum of all supported chart themes */ export declare enum ChartTheme { DEFAULT = "default", G100 = "g100", G90 = "g90", G10 = "g10" } /** * enum of all possible axis positions */ export declare enum AxisPositions { LEFT = "left", RIGHT = "right", TOP = "top", BOTTOM = "bottom" } /** * enum of all possible cartesian orientations * to be used for determining the orientation * of graphs being draw over * cartesian scales */ export declare enum CartesianOrientations { VERTICAL = "vertical", HORIZONTAL = "horizontal" } /** * enum of all possible scale types */ export declare enum ScaleTypes { TIME = "time", LINEAR = "linear", LOG = "log", LABELS = "labels" } /** * enum of supported tooltip position relative to */ export declare enum TooltipPosition { MOUSE = "mouse", TOP = "top", BOTTOM = "bottom" } /** * enum of tooltip types for custom tooltip event */ export declare enum TooltipTypes { DATAPOINT = "datapoint", GRIDLINE = "gridline", TITLE = "title" } /** * enum of all possible legend positions */ export declare enum LegendPositions { RIGHT = "right", LEFT = "left", TOP = "top", BOTTOM = "bottom" } /** * enum of all possible legend orientations */ export declare enum LegendOrientations { HORIZONTAL = "horizontal", VERTICAL = "vertical" } /** * enum of all possible layout directions */ export declare enum LayoutDirection { ROW = "row", COLUMN = "column", ROW_REVERSE = "row-reverse", COLUMN_REVERSE = "column-reverse" } /** * enum of all possible layout growth values */ export declare enum LayoutGrowth { FIXED = "fixed", PREFERRED = "preferred", STRETCH = "stretch" } /** * enum of all possible callout directions */ export declare enum CalloutDirections { LEFT = "left", RIGHT = "right" } /** * enum of all possible skeleton/empty state types */ export declare enum Skeletons { GRID = "grid", VERT_OR_HORIZ = "vertOrHoriz", PIE = "pie", DONUT = "donut" } /** * enum of all possible attributes used to aling text horizontally */ export declare enum TextAnchor { START = "start", MIDDLE = "middle", END = "end" } /** * enum of all possible attributes used to aling text vertically */ export declare enum DominantBaseline { BASELINE = "baseline", MIDDLE = "middle", HANGING = "hanging" } export declare enum GaugeTypes { SEMI = "semi", FULL = "full" } /** * enum of all possible callout directions */ export declare enum ArrowDirections { UP = "up", DOWN = "down" } /** * enum of carbon statuses */ export declare enum Statuses { SUCCESS = "success", WARNING = "warning", DANGER = "danger" }