import type { HotInstance } from '../../core/types'; /** * Initializes the license branding UI (the corner badge, its popovers, and the hard-stop lock * screen) for the resolved license state. The `*.handsontable.com` bypass is already resolved by * `_getLicenseState`. Runs once for the root instance. * * The license key is read once, at initialization - like the rest of the license system (the * console message and the bottom bar in `initLicenseNotification`). Changing `licenseKey` through * `updateSettings` does not re-brand; applying a new key requires re-creating the instance. * * @param {HotInstance} hotInstance The root Handsontable instance. * @returns {void} */ export declare function initLicenseBranding(hotInstance: HotInstance): void;