import { UniformType } from "../shader/shader"; import type { GLSLFunctionType } from "./functions"; export declare function toDataType(size: number, glType: number): UniformType; export declare const GLSL_ARG: { tex: string; st: string; color0: string; color1: string; }; export declare const isMesh = "IS_MESH"; export declare const GLSL_TYPE_LOOKUP: Record;