import * as mat from "transformation-matrix"; import { Muzzle } from "./muzzle"; import { Owner } from "./owner"; export declare class RawMuzzle implements Muzzle { private readonly owner; private readonly name; constructor(owner: Owner, name: string); /** * Get muzzle transform. */ getMuzzleTransform(): mat.Matrix; /** * Get enemy transform. */ getEnemyTransform(): mat.Matrix; }