import { FiringState } from "../../firing-state"; import { Owner } from "../../owner"; import { FiringStateUpdater } from "./setter-gun"; import { TConstantOrLazy } from "../../lazyEvaluative"; /** * Use new parameter when played. */ export declare class UseParameterUpdater implements FiringStateUpdater { private readonly name; private readonly value; constructor(name: string, value: TConstantOrLazy); updateFiringState(_owner: Owner, state: FiringState): void; }