import { ReadonlySimpleVector3, ReadonlySimpleVector4 } from "../math"; export interface Transform3D { readonly offset: ReadonlySimpleVector3; readonly scale: ReadonlySimpleVector3; /** * Rotation as quaternion */ readonly rotation: ReadonlySimpleVector4; } export declare function getDefaultTransform3D(): Transform3D; //# sourceMappingURL=transform-3d.d.ts.map