# GStreamer Kit

A modern Node.js binding for GStreamer, providing high-level APIs for multimedia streaming and processing. This project modernizes the legacy node-gstreamer-superficial library with contemporary technologies and improved runtime support.

## Project Goals & Modernization

This project represents a complete modernization of the old [node-gstreamer-superficial](https://github.com/dturing/node-gstreamer-superficial) library, featuring:

### Modern Runtime Support

- **N-API instead of NAN**: Uses Node-API (N-API) for better runtime stability and version independence
- **Multi-runtime compatibility**: Supports Node.js 20+, Bun, Deno, and other V8-based runtimes
- **Version independence**: Not bound to specific V8 versions, ensuring longevity

### Modern Build System

- **Rolldown bundling**: Generates both CommonJS and ESM modules for maximum compatibility
- **TypeScript-first**: Complete TypeScript support with full type definitions
- **GYP build system**: Robust C++ compilation with proper dependency management
- **Modern testing**: Uses Vitest for fast, concurrent testing instead of legacy test frameworks

### Enhanced Developer Experience

- **Full TypeScript support**: Complete type definitions for all APIs
- **ESM/CJS dual packaging**: Works with both `import` and `require` statements
- **Comprehensive testing**: Extensive test coverage with modern test runner
- **Better documentation**: Clear examples and API documentation

## Complete Feature Set

### Core Pipeline Features

- **Pipeline Management**: Create, play, pause, stop GStreamer pipelines
- **State Management**: Comprehensive state change handling with detailed results
- **Element Access**: Get elements by name with proper typing
- **Property System**: Get/set element properties with type safety

### Advanced Data Access

- **App Sources & Sinks**: Two approaches for data access:
  - **Pull-based**: Explicitly request samples with `getSample()` (async, controlled timing)
  - **Push-based**: Reactive callbacks with `onSample()` (automatic, real-time)
- **Pad Probes**: Add/remove event-driven callbacks to intercept comprehensive buffer data
- **Buffer Analysis**: Extract raw data, timing information, flags, caps, and metadata

### Media Processing

- **RTP Support**: Extract RTP metadata including timestamps, sequence numbers, SSRC, payload type
- **Seeking**: Frame-accurate seeking with success feedback
- **Query System**: Position and duration queries in seconds
- **Message Bus**: Handle GStreamer messages (EOS, errors, warnings, state changes)

### Runtime Features

- **Multi-format Support**: Video, audio, containers, streaming protocols
- **Codec Support**: H.264, H.265, VP8, VP9, AV1, and more through GStreamer plugins
- **Network Streaming**: RTP, RTSP, HLS, DASH, WebRTC protocols
- **Hardware Acceleration**: GPU-accelerated encoding/decoding where available

## Installation

```bash
npm install gst-kit
```

### System Requirements

- **Runtime**: Node.js 20+, Bun, or Deno
- **Build-time**: Node.js 20+ is required during installation to run `node-gyp` and the package's postinstall script, even when the target runtime is Bun or Deno. The compiled `.node` addon is runtime-agnostic and loads under any of the three.
- **System**: GStreamer 1.14 or higher (1.26+ recommended)
- **Build Tools**: Python 2.7 or 3.x (for node-gyp), pkg-config
- **Dependencies**: GStreamer development packages and plugins

### Installing with Bun or Deno

Bun and Deno block dependency lifecycle scripts by default, so the postinstall step that compiles the native addon won't run unless you opt in.

**Bun** — trust the package explicitly:

```bash
bun add gst-kit --trust
```

Or add it to `trustedDependencies` in your `package.json` so future installs run the postinstall automatically:

```json
{
  "trustedDependencies": ["gst-kit"]
}
```

**Deno** — allow scripts for this package when installing:

```bash
deno install --allow-scripts=npm:gst-kit --node-modules-dir=auto npm:gst-kit
```

In both cases, `node` must be on `PATH` during install so the postinstall script can invoke `node-gyp`.

### Platform-Specific Installation Guide

**Cross-Platform Alternative**: For any operating system, you can use the [setup-cpp](https://www.npmjs.com/package/setup-cpp) tool to automatically install compilers, build tools, and package managers:

```bash
# Install development tools across platforms (Windows, macOS, Linux)
npx setup-cpp --compiler auto --pkg-config true

# On Windows, this can also install Chocolatey:
npx setup-cpp --compiler msvc --pkg-config true --choco true
```

#### Ubuntu/Debian (Recommended for Production)

##### Option A: Package Manager (Traditional)

```bash
# Update package list
sudo apt-get update

# Install GStreamer core development packages
sudo apt-get install -y \
  libgstreamer1.0-dev \
  libgstreamer-plugins-base1.0-dev \
  libgstreamer-plugins-bad1.0-dev \
  pkg-config

# Install GStreamer plugins (essential for most use cases)
sudo apt-get install -y \
  gstreamer1.0-plugins-base \
  gstreamer1.0-plugins-good \
  gstreamer1.0-plugins-bad \
  gstreamer1.0-plugins-ugly \
  gstreamer1.0-libav

# Install build tools
sudo apt-get install -y build-essential python3
```

##### Option B: Cross-Platform Setup with setup-cpp (Ubuntu)

```bash
# Install build tools automatically
npx setup-cpp --compiler auto --pkg-config true

# Then install GStreamer packages
sudo apt-get update
sudo apt-get install -y \
  libgstreamer1.0-dev \
  libgstreamer-plugins-base1.0-dev \
  libgstreamer-plugins-bad1.0-dev \
  gstreamer1.0-plugins-base \
  gstreamer1.0-plugins-good \
  gstreamer1.0-plugins-bad \
  gstreamer1.0-plugins-ugly \
  gstreamer1.0-libav
```

**Verification:**

```bash
pkg-config --cflags --libs gstreamer-1.0
gst-launch-1.0 --version
```

#### macOS (Homebrew)

##### Option A: Homebrew (Traditional)

```bash
# Install GStreamer and plugins
brew install gstreamer gst-plugins-base gst-plugins-good gst-plugins-bad gst-plugins-ugly pkg-config

# Set environment variables (add to ~/.zshrc or ~/.bash_profile)
export PKG_CONFIG_PATH="$(brew --prefix)/lib/pkgconfig:$PKG_CONFIG_PATH"
export LIBRARY_PATH="$(brew --prefix)/lib:$LIBRARY_PATH"
export LD_LIBRARY_PATH="$(brew --prefix)/lib:$LD_LIBRARY_PATH"
```

##### Option B: Cross-Platform Setup with setup-cpp (macOS)

```bash
# Install build tools automatically
npx setup-cpp --compiler auto --pkg-config true

# Then install GStreamer via Homebrew
brew install gstreamer gst-plugins-base gst-plugins-good gst-plugins-bad gst-plugins-ugly

# Set environment variables (add to ~/.zshrc or ~/.bash_profile)
export PKG_CONFIG_PATH="$(brew --prefix)/lib/pkgconfig:$PKG_CONFIG_PATH"
export LIBRARY_PATH="$(brew --prefix)/lib:$LIBRARY_PATH"
export LD_LIBRARY_PATH="$(brew --prefix)/lib:$LD_LIBRARY_PATH"
```

**Verification:**

```bash
pkg-config --cflags --libs gstreamer-1.0
gst-launch-1.0 --version
```

#### Windows

**Complete Installation:**

1. **Install Build Tools:**

   ##### Option A: Manual Installation

   ```powershell
   # Install Visual Studio Build Tools 2019/2022 (Community edition is free)
   # Download from: https://visualstudio.microsoft.com/downloads/

   # Install pkg-config (REQUIRED for build to work)
   choco install pkgconfiglite
   ```

   ##### Option B: Cross-Platform Setup with setup-cpp (Recommended)

   ```powershell
   # Use setup-cpp for automated toolchain installation (works on Windows, macOS, Linux)
   # This tool can install compilers, package managers (including Chocolatey), and build systems
   npx setup-cpp --compiler msvc --pkg-config true --choco true
   ```

2. **Install GStreamer 1.26.2:**

   ```powershell
   # Download both runtime and development MSI packages from:
   # https://gstreamer.freedesktop.org/download/

   # For 64-bit systems, download and install:
   # - gstreamer-1.0-msvc-x86_64-1.26.2.msi (runtime)
   # - gstreamer-1.0-devel-msvc-x86_64-1.26.2.msi (development)

   # Install both MSI files by double-clicking or using:
   # msiexec /i gstreamer-1.0-msvc-x86_64-1.26.2.msi /quiet
   # msiexec /i gstreamer-1.0-devel-msvc-x86_64-1.26.2.msi /quiet
   ```

3. **Set Environment Variables:**

   ```powershell
   # Add to system PATH (via System Properties → Environment Variables):
   C:\Program Files\gstreamer\1.0\msvc_x86_64\bin

   # Add system environment variables:
   GSTREAMER_1_0_ROOT_MSVC_X86_64=C:\Program Files\gstreamer\1.0\msvc_x86_64
   PKG_CONFIG_PATH=C:\Program Files\gstreamer\1.0\msvc_x86_64\lib\pkgconfig
   ```

**Verification:**

```powershell
# Verify pkg-config can find GStreamer (most important for building)
pkg-config --exists gstreamer-1.0; if ($LASTEXITCODE -eq 0) { Write-Host "GStreamer found" } else { Write-Host "GStreamer NOT found" }
pkg-config --cflags --libs gstreamer-1.0
```

**Windows-Specific Troubleshooting:**

If you encounter build errors after installation, try these common fixes:

1. **PKG_CONFIG_PATH Issues:**

   ```powershell
   # If GStreamer was installed to default location but pkg-config can't find it:
   setx PKG_CONFIG_PATH "C:\Program Files\gstreamer\1.0\msvc_x86_64\lib\pkgconfig"

   # Restart your terminal/command prompt after setting this variable
   # Verify the fix:
   pkg-config --exists gstreamer-1.0; if ($LASTEXITCODE -eq 0) { Write-Host "GStreamer found" } else { Write-Host "GStreamer NOT found" }
   ```

2. **Missing pkg-config:**

   ```powershell
   # pkg-config is absolutely required - install if missing:
   choco install pkgconfiglite

   # Or refresh your PATH if already installed:
   refreshenv
   ```

3. **GStreamer Location Mismatch:**

   ```powershell
   # If GStreamer was installed to a different location, update PKG_CONFIG_PATH accordingly:
   # For example, if installed to C:\gstreamer:
   setx PKG_CONFIG_PATH "C:\gstreamer\1.0\msvc_x86_64\lib\pkgconfig"
   ```

### Common Installation Issues

#### Problem: "Cannot find gstreamer-1.0"

**Solution:**

```bash
# Ubuntu/Debian
sudo apt-get install libgstreamer1.0-dev pkg-config

# macOS
brew install gstreamer pkg-config
export PKG_CONFIG_PATH="$(brew --prefix)/lib/pkgconfig:$PKG_CONFIG_PATH"

# Windows (PowerShell)
# Ensure pkg-config is installed:
choco install pkgconfiglite

# Ensure environment variables are set correctly:
# GSTREAMER_1_0_ROOT_MSVC_X86_64=C:\Program Files\gstreamer\1.0\msvc_x86_64
# PKG_CONFIG_PATH=C:\Program Files\gstreamer\1.0\msvc_x86_64\lib\pkgconfig

# If GStreamer is installed but pkg-config can't find it, set PKG_CONFIG_PATH:
setx PKG_CONFIG_PATH "C:\Program Files\gstreamer\1.0\msvc_x86_64\lib\pkgconfig"

# Verify pkg-config can find GStreamer
pkg-config --exists gstreamer-1.0; if ($LASTEXITCODE -eq 0) { Write-Host "GStreamer found" } else { Write-Host "GStreamer NOT found" }
```

#### Problem: Missing plugins (playbin/decodebin errors)

**Solution:**

```bash
# Ubuntu/Debian - install plugin packages
sudo apt-get install gstreamer1.0-plugins-{base,good,bad,ugly} gstreamer1.0-libav

# macOS - install plugin packages
brew install gst-plugins-{base,good,bad,ugly}

# List available plugins
gst-inspect-1.0 | grep -i plugin
```

#### Problem: "Permission denied" on Linux

**Solution:**

```bash
# Add user to audio/video groups
sudo usermod -a -G audio,video $USER
# Logout and login again

# Or install PulseAudio for audio support
sudo apt-get install pulseaudio pulseaudio-utils
```

### Docker Installation

For containerized applications:

```dockerfile
# Ubuntu-based container
FROM ubuntu:latest

RUN apt-get update && apt-get install -y \
    nodejs npm \
    libgstreamer1.0-dev \
    libgstreamer-plugins-base1.0-dev \
    libgstreamer-plugins-bad1.0-dev \
    gstreamer1.0-plugins-base \
    gstreamer1.0-plugins-good \
    gstreamer1.0-plugins-bad \
    gstreamer1.0-plugins-ugly \
    gstreamer1.0-libav \
    build-essential pkg-config python3 \
    && rm -rf /var/lib/apt/lists/*

# Install your application
COPY package*.json ./
RUN npm ci
COPY . .
RUN npm run build
```

## Quick Start

### Basic Pipeline

```javascript
import { Pipeline } from "gst-kit";

const pipeline = new Pipeline("videotestsrc ! autovideosink");
await pipeline.play();

// Stop after 5 seconds
setTimeout(async () => {
  await pipeline.stop();
}, 5000);
```

### Checking Element Availability

```javascript
import { Pipeline } from "gst-kit";

// Check if specific GStreamer elements are available before using them
if (Pipeline.elementExists("x264enc")) {
  console.log("H.264 encoder is available");
  const pipeline = new Pipeline("videotestsrc ! x264enc ! mp4mux ! filesink location=output.mp4");
} else {
  console.log("x264enc not found, using alternative encoder");
  const pipeline = new Pipeline("videotestsrc ! vp8enc ! webmmux ! filesink location=output.webm");
}

// Check hardware acceleration support
const hasVaapi = Pipeline.elementExists("vaapih264enc");
const hasNvenc = Pipeline.elementExists("nvh264enc");
console.log(`VAAPI support: ${hasVaapi}, NVENC support: ${hasNvenc}`);
```

### Working with AppSink (Pull-based Approach)

```javascript
import { Pipeline } from "gst-kit";

const pipeline = new Pipeline("videotestsrc num-buffers=10 ! videoconvert ! appsink name=sink");
const sink = pipeline.getElementByName("sink");

if (sink?.type === "app-sink-element") {
  await pipeline.play();

  while (true) {
    const sample = await sink.getSample(); // Explicitly request samples
    if (!sample) break;

    console.log("Received frame:", sample.buffer?.length, "bytes");
  }

  await pipeline.stop();
}
```

### Working with AppSink (Event-Driven/Push Approach)

```javascript
import { Pipeline } from "gst-kit";

const pipeline = new Pipeline("videotestsrc num-buffers=10 ! videoconvert ! appsink name=sink");
const sink = pipeline.getElementByName("sink");

if (sink?.type === "app-sink-element") {
  let frameCount = 0;

  // Set up reactive callback - samples are pushed automatically
  const unsubscribe = sink.onSample(sample => {
    frameCount++;
    console.log(`Frame ${frameCount}:`, sample.buffer?.length, "bytes");

    if (frameCount === 10) {
      unsubscribe();
      pipeline.stop();
    }
  });

  await pipeline.play();
}
```

### Working with AppSrc (Source Input)

```javascript
import { Pipeline } from "gst-kit";

const pipeline = new Pipeline("appsrc name=source ! videoconvert ! autovideosink");
const source = pipeline.getElementByName("source");

if (source?.type === "app-src-element") {
  source.setElementProperty("caps", "video/x-raw,format=RGB,width=320,height=240");
  source.setElementProperty("is-live", true);

  await pipeline.play();

  // Push random RGB frames
  setInterval(() => {
    const buffer = Buffer.alloc(320 * 240 * 3);
    buffer.fill(Math.floor(Math.random() * 255));
    source.push(buffer);
  }, 33); // ~30 FPS
}
```

### Working with AppSrc for Custom Data Sources (with EOS)

Use AppSrc with EOS when you need to process data that can't be handled by standard GStreamer elements like `filesrc`:

```javascript
import { Pipeline } from "gst-kit";
import { createReadStream } from "fs";

// Real-world scenarios where AppSrc + EOS is needed:
// 1. Custom encrypted file formats
// 2. Network streams with custom protocols
// 3. Database BLOBs containing media data
// 4. Programmatically generated content with known duration
// 5. Multi-source aggregation

async function streamEncryptedVideoFile(encryptedFilePath) {
  const pipeline = new Pipeline("appsrc name=source ! h264parse ! avdec_h264 ! autovideosink");
  const source = pipeline.getElementByName("source");

  if (source?.type === "app-src-element") {
    source.setElementProperty("caps", "video/x-h264,stream-format=byte-stream");
    source.setElementProperty("is-live", false); // File-like behavior

    await pipeline.play();

    // Read and decrypt file chunks
    const encryptedStream = createReadStream(encryptedFilePath);

    for await (const encryptedChunk of encryptedStream) {
      // Decrypt the chunk (your custom decryption logic)
      const decryptedBuffer = await decryptChunk(encryptedChunk);
      source.push(decryptedBuffer);
    }

    // IMPORTANT: Signal end-of-stream when file is fully processed
    source.endOfStream();

    // Wait for natural completion
    while (true) {
      const message = await pipeline.busPop(1000);
      if (message?.type === "eos") {
        console.log("Encrypted file playback completed");
        break;
      }
    }

    await pipeline.stop();
  }
}

// Example: Stream from database BLOB
async function streamFromDatabase(mediaId) {
  const pipeline = new Pipeline("appsrc name=source ! decodebin ! autovideosink");
  const source = pipeline.getElementByName("source");

  if (source?.type === "app-src-element") {
    // Note: Let decodebin auto-detect format
    source.setElementProperty("is-live", false);

    await pipeline.play();

    // Stream media data from database in chunks
    const mediaChunks = await fetchMediaFromDatabase(mediaId);

    for (const chunk of mediaChunks) {
      source.push(chunk);
    }

    source.endOfStream(); // Signal completion

    // Handle completion
    while (true) {
      const message = await pipeline.busPop(1000);
      if (message?.type === "eos") break;
    }

    await pipeline.stop();
  }
}

// Placeholder functions - implement according to your needs
async function decryptChunk(encryptedData) {
  // Your decryption logic here
  return encryptedData; // Return decrypted buffer
}

async function fetchMediaFromDatabase(mediaId) {
  // Your database fetch logic here
  return []; // Return array of media chunks
}
```

### Recording Programmatically Generated Streams to Files

For recording programmatically generated content (procedural video, custom visualizations, etc.) to video files:

```javascript
import { Pipeline } from "gst-kit";
import path from "path";
import fs from "fs";

async function recordGeneratedVideoToFile() {
  const outputFile = path.join(process.cwd(), "recording.ogv");

  // Remove existing file if it exists
  if (fs.existsSync(outputFile)) {
    fs.unlinkSync(outputFile);
  }

  // Create recording pipeline (OGV/Theora is most reliable for programmatic content)
  const pipeline = new Pipeline(`
    appsrc name=mysource ! 
    videoconvert ! 
    theoraenc ! 
    oggmux ! 
    filesink location=${outputFile}
  `);

  const appsrc = pipeline.getElementByName("mysource");

  if (appsrc?.type === "app-src-element") {
    // Configure for file recording (not live streaming)
    appsrc.setElementProperty("caps", "video/x-raw,format=RGB,width=640,height=480,framerate=30/1");
    appsrc.setElementProperty("format", "time");
    appsrc.setElementProperty("is-live", false);
    appsrc.setElementProperty("do-timestamp", true);

    await pipeline.play();

    // Generate and push frames
    const frameCount = 300; // 10 seconds at 30fps
    const width = 640;
    const height = 480;
    const frameSize = width * height * 3; // RGB

    for (let i = 0; i < frameCount; i++) {
      // Generate frame data (replace with your content generation logic)
      const buffer = generateFrame(i, width, height);
      appsrc.push(buffer);

      if (i % 30 === 0) {
        console.log(`📹 Recorded ${i} frames (${i / 30} seconds)`);
      }
    }

    // CRITICAL: Signal end-of-stream when done generating content
    appsrc.endOfStream();

    // Wait for recording completion
    while (true) {
      const message = await pipeline.busPop(1000);
      if (!message) continue;

      if (message.type === "eos") {
        console.log("🎉 Recording completed!");
        break;
      } else if (message.type === "error") {
        console.error("❌ Recording error:", message.message);
        break;
      }
    }

    await pipeline.stop();

    // Verify file was created
    if (fs.existsSync(outputFile)) {
      const stats = fs.statSync(outputFile);
      console.log(`✅ File size: ${(stats.size / 1024 / 1024).toFixed(2)} MB`);
    }
  }
}

function generateFrame(frameNumber, width, height) {
  // Example: Generate animated colored frames
  const buffer = Buffer.alloc(width * height * 3);
  const red = (frameNumber * 5) % 256;
  const green = (frameNumber * 3) % 256;
  const blue = (frameNumber * 7) % 256;

  for (let i = 0; i < buffer.length; i += 3) {
    buffer[i] = red; // R
    buffer[i + 1] = green; // G
    buffer[i + 2] = blue; // B
  }

  return buffer;
}

// Usage
recordGeneratedVideoToFile();
```

**Key Points for File Recording:**

- **EOS is Required**: Always call `endOfStream()` when done pushing data
- **OGV/Theora**: Most reliable format for programmatic content
- **Non-live Mode**: Set `is-live: false` for file-like behavior
- **Timestamping**: Enable `do-timestamp: true` for proper timing
- **Error Handling**: Monitor bus messages for completion and errors

### Extracting Buffer Data with Pad Probes

```javascript
import { Pipeline } from "gst-kit";

const pipeline = new Pipeline(
  "videotestsrc ! videoconvert ! x264enc ! rtph264pay name=pay ! fakesink"
);
const payloader = pipeline.getElementByName("pay");

if (payloader) {
  // Add probe to capture comprehensive buffer data from pad
  const unsubscribe = payloader.addPadProbe("src", bufferData => {
    console.log("Buffer Data:", {
      // Raw buffer data
      buffer: bufferData.buffer, // Buffer object with raw data
      size: bufferData.buffer?.length, // Buffer size in bytes

      // Timing information (nanoseconds)
      pts: bufferData.pts, // Presentation timestamp
      dts: bufferData.dts, // Decode timestamp
      duration: bufferData.duration,
      offset: bufferData.offset,
      offsetEnd: bufferData.offsetEnd,

      // Buffer metadata
      flags: bufferData.flags, // GStreamer buffer flags

      // Stream format information
      caps: bufferData.caps, // Caps object with format details

      // RTP data (only for RTP streams)
      rtp: bufferData.rtp
        ? {
            timestamp: bufferData.rtp.timestamp,
            sequence: bufferData.rtp.sequence,
            ssrc: bufferData.rtp.ssrc,
            payloadType: bufferData.rtp.payloadType,
          }
        : undefined,
    });
  });

  await pipeline.play();

  // ... later, remove the probe
  unsubscribe();
  await pipeline.stop();
}
```

### Pipeline State Management

```javascript
import { Pipeline } from "gst-kit";

const pipeline = new Pipeline("videotestsrc ! autovideosink");

// State change operations return detailed results
const playResult = await pipeline.play();
console.log("Play result:", playResult.result); // 'success', 'async', 'failure', etc.
console.log("Current state:", playResult.finalState);

// Check if pipeline is playing
console.log("Is playing:", pipeline.playing());

// Pause and resume
await pipeline.pause();
await pipeline.play();

// Stop pipeline
await pipeline.stop();
```

### Position and Duration Queries

```javascript
import { Pipeline } from "gst-kit";

const pipeline = new Pipeline("videotestsrc ! timeoverlay ! autovideosink");
await pipeline.play();

setInterval(() => {
  const position = pipeline.queryPosition(); // Position in seconds
  const duration = pipeline.queryDuration(); // Duration in seconds
  console.log(`Position: ${position}s / Duration: ${duration}s`);
}, 1000);
```

### Seeking

```javascript
import { Pipeline } from "gst-kit";

const pipeline = new Pipeline("videotestsrc ! timeoverlay ! autovideosink");
await pipeline.play();

// Seek to 60 seconds
const seekSuccess = pipeline.seek(60);
console.log("Seek successful:", seekSuccess);
```

### Message Bus Handling

```javascript
import { Pipeline } from "gst-kit";

const pipeline = new Pipeline("videotestsrc num-buffers=100 ! autovideosink");
await pipeline.play();

// Listen for bus messages
while (true) {
  const message = await pipeline.busPop(1000); // 1 second timeout

  if (message) {
    console.log("Message:", message.type, message.srcElementName);

    if (message.type === "eos") {
      console.log("End of stream");
      break;
    } else if (message.type === "error") {
      console.error("Error:", message.errorMessage);
      break;
    }
  }
}
```

### Element Property Manipulation

```javascript
import { Pipeline } from "gst-kit";

const pipeline = new Pipeline("videotestsrc name=source ! capsfilter name=filter ! autovideosink");

const source = pipeline.getElementByName("source");
const filter = pipeline.getElementByName("filter");

// Set various property types
source?.setElementProperty("pattern", "ball");
source?.setElementProperty("is-live", true);
source?.setElementProperty("num-buffers", 100);

filter?.setElementProperty("caps", "video/x-raw,width=1280,height=720,framerate=30/1");

// Get property values
const patternResult = source?.getElementProperty("pattern");
const capsResult = filter?.getElementProperty("caps");

// Access the actual values using the standardized format
const pattern = patternResult?.value;
const caps = capsResult?.value;
```

### Pad Manipulation

```javascript
import { Pipeline } from "gst-kit";

const pipeline = new Pipeline(
  "input-selector name=sel ! autovideosink videotestsrc pattern=0 ! sel.sink_0 videotestsrc pattern=1 ! sel.sink_1"
);

const selector = pipeline.getElementByName("sel");
await pipeline.play();

// Switch between input pads
setInterval(() => {
  const activePad = Math.random() > 0.5 ? "sink_0" : "sink_1";
  selector?.setPad("active-pad", activePad);
  console.log("Switched to:", activePad);
}, 2000);

// Get pad information
const srcPad = selector?.getPad("src");
console.log("Pad info:", srcPad?.name, srcPad?.direction, srcPad?.caps);
```

## API Reference

### Pipeline Class

```typescript
class Pipeline {
  constructor(description: string);

  // Static methods
  static elementExists(elementName: string): boolean;

  // State management
  play(timeoutMs?: number): Promise<StateChangeResult>;
  pause(timeoutMs?: number): Promise<StateChangeResult>;
  stop(timeoutMs?: number): Promise<StateChangeResult>;
  playing(): boolean;

  // Element access
  getElementByName(name: string): Element | AppSinkElement | AppSrcElement | null;

  // Position and seeking
  queryPosition(): number;
  queryDuration(): number;
  seek(positionSeconds: number): boolean;

  // Message handling
  busPop(timeoutMs?: number): Promise<GstMessage | null>;
}
```

### Element Types

```typescript
// Base element with common functionality
interface Element {
  readonly type: "element";
  getElementProperty(key: string): GStreamerPropertyResult;
  setElementProperty(key: string, value: GStreamerPropertyValue): void;
  addPadProbe(padName: string, callback: (bufferData: BufferData) => void): () => void;
  setPad(attribute: string, padName: string): void;
  getPad(padName: string): GstPad | null;
}

// AppSink element for receiving data
interface AppSinkElement extends Element {
  readonly type: "app-sink-element";
  getSample(timeoutMs?: number): Promise<GStreamerSample | null>;
  onSample(callback: (sample: GStreamerSample) => void): () => void;
}

// AppSrc element for providing data
interface AppSrcElement extends Element {
  readonly type: "app-src-element";
  push(buffer: Buffer, pts?: Buffer | number): void;
  endOfStream(): void;
}
```

## Buffer Flags Reference

```javascript
import { GstBufferFlags } from "gst-kit";

// Check buffer flags
if (bufferData.flags & GstBufferFlags.GST_BUFFER_FLAG_DELTA_UNIT) {
  console.log("This is a delta frame (not a keyframe)");
}

if (bufferData.flags & GstBufferFlags.GST_BUFFER_FLAG_HEADER) {
  console.log("This buffer contains header data");
}
```

Available flags include:

- `GST_BUFFER_FLAG_LIVE`: Buffer from live source
- `GST_BUFFER_FLAG_DECODE_ONLY`: Buffer should only be decoded, not displayed
- `GST_BUFFER_FLAG_DISCONT`: Buffer represents discontinuity
- `GST_BUFFER_FLAG_DELTA_UNIT`: Buffer is delta unit (not keyframe)
- `GST_BUFFER_FLAG_HEADER`: Buffer contains header information
- And more...

## Property System

### Standardized Property Results

The `getElementProperty()` method returns a standardized object with type information:

```javascript
// Property result format
const result = element.getElementProperty("property-name");

if (result === null) {
  console.log("Property value is null");
} else {
  console.log("Property type:", result.type); // "primitive" | "array" | "object" | "buffer" | "sample"
  console.log("Property value:", result.value); // The actual value
}
```

### Property Types

- **`primitive`**: strings, numbers, booleans, bigint (typically uint64s used to store nanoseconds)
- **`array`**: Arrays of primitive values (strings, numbers, booleans, bigints)
- **`object`**: GStreamer structures (like stats)
- **`buffer`**: Raw binary data
- **`sample`**: Media samples with buffer, caps, and metadata

### Usage Examples

```javascript
// String property
const patternResult = videotestsrc.getElementProperty("pattern");
if (patternResult?.type === "primitive") {
  console.log("Pattern:", patternResult.value); // e.g., "ball"
}

// Boolean property
const isLiveResult = videotestsrc.getElementProperty("is-live");
if (isLiveResult?.type === "primitive") {
  console.log("Is live:", isLiveResult.value); // true/false
}

// Structure/Object property (like stats)
const statsResult = rtpdepay.getElementProperty("stats");
if (statsResult?.type === "object") {
  const stats = statsResult.value;
  console.log("RTP timestamp:", stats.timestamp);
}

// Sample property
const sampleResult = fakesink.getElementProperty("last-sample");
if (sampleResult?.type === "sample") {
  const sample = sampleResult.value;
  console.log("Buffer size:", sample.buffer.length);
  console.log("Caps:", sample.caps);
}
```

## Build System & Tools

### Native Code (C++)

- **GYP**: Cross-platform build configuration system
- **N-API**: Node-API for runtime-independent native bindings
- **GStreamer Integration**: Full integration with GStreamer 1.0 ecosystem
- **Compiler Support**: GCC, Clang, MSVC with C++20 standard

### TypeScript/JavaScript

- **Rolldown**: Rust-based module bundler generating both ESM and CJS outputs
- **TypeScript**: Full type definitions and compilation
- **Dual Packaging**: Supports both `import` and `require` statements
- **Source Maps**: Full debugging support

### Testing & Quality

- **Vitest**: Modern, fast test runner with concurrent execution
- **Oxlint**: Fast Rust-based linter with TypeScript support
- **Prettier**: Code formatting
- **Coverage**: Built-in test coverage reporting

## Project Structure

```txt
gst-kit/
├── src/
│   ├── cpp/                   # C++ native implementation
│   │   ├── addon.cpp          # N-API module entry point
│   │   ├── pipeline.cpp       # Pipeline class implementation
│   │   ├── element.cpp        # Element class implementation
│   │   ├── async-workers.cpp  # Async operation workers
│   │   └── type-conversion.cpp # Type conversion utilities
│   └── ts/                    # TypeScript implementation
│       ├── index.ts           # Main API exports and types
│       └── *.test.ts          # Comprehensive test suite
├── examples/                  # Usage examples
│   ├── basic-pipeline.mjs     # Simple pipeline example
│   ├── appsink.mjs           # AppSink usage
│   ├── appsrc.mjs            # AppSrc usage
│   ├── appsrc-eos.mjs        # AppSrc with end-of-stream
│   ├── record-to-file.mjs    # Recording to file example
│   ├── rtp-timestamp.mjs     # RTP handling
│   ├── bus.mjs               # Message bus handling
│   ├── seek.mjs              # Seeking functionality
│   ├── query.mjs             # Position/duration queries
│   ├── set-pad.mjs           # Pad manipulation
│   ├── fakesink.mjs          # Fakesink usage
│   └── glshader.mjs          # OpenGL shader example
├── build/                     # GYP build output
├── dist/                      # Rolldown build output
│   ├── esm/                  # ES modules
│   ├── cjs/                  # CommonJS modules
│   └── index.d.ts            # Type definitions
├── scripts/                   # Build and utility scripts
├── binding.gyp               # GYP build configuration
├── rolldown.config.mjs       # Rolldown bundler configuration
├── vitest.config.ts          # Vitest test configuration
├── tsconfig.json             # TypeScript configuration
└── package.json              # Node.js package configuration
```

## Performance Considerations

- **Concurrent Testing**: All tests run concurrently for faster execution
- **Efficient Memory Management**: Proper buffer lifecycle management
- **Async Operations**: Non-blocking operations for better performance
- **Type Safety**: Compile-time error detection reduces runtime overhead

## Runtime Compatibility

| Runtime     | Support Level | Notes                       |
| ----------- | ------------- | --------------------------- |
| Node.js 20+ | ✅ Full       | Minimum required version    |
| Bun         | ✅ Full       | Alternative runtime support |
| Deno        | ✅ Full       | Alternative runtime support |

## Platform Compatibility

| Platform     | Local Development | Production Ready | Notes                      |
| ------------ | ----------------- | ---------------- | -------------------------- |
| Ubuntu/Linux | ✅ Full           | ✅ Full          | Excellent for servers      |
| macOS        | ✅ Full           | ✅ Full          | Intel and Apple Silicon    |
| Windows      | ✅ Full           | ✅ Full          | Requires environment setup |
| Docker       | ✅ Full           | ✅ Full          | Ubuntu-based containers    |

## License

MIT License - see LICENSE file for details.

## Contributing

See [CONTRIBUTING.md](CONTRIBUTING.md) for development setup and contribution guidelines.
