import { RenderPass } from "./renderPass"; import { Geometry, ShaderProgram, WebGL2RenderContext } from "./renderContext"; export declare class PostRenderPass extends RenderPass { protected rc: WebGL2RenderContext; protected fxaaShader: ShaderProgram; protected geometry: Geometry; protected isFxaa: boolean; constructor(); protected beginRender(): void; protected endRender(): void; protected render(deltaSeconds: number): void; private createPlane; private fxaa_vs; private fxaa_test_fs; private fxaa_fs; }