import { Shader } from "./shader"; export declare class BaseShader extends Shader { get vertexOut(): string; get fragmentIn(): string; get vertexVoid(): string; get vertexUniform(): string; get fragmentUniform(): string; get fragmentVoid(): string; get customBlinnPhong(): string; get customTextureSampling(): string; get customEdgeFragment(): string; get customVertexPos(): string; get vertexMain(): string; get fragmentMain(): string; lambert_face: string; half_lambert_face: string; phong_face: string; blinn_phong_face: string; blinn_phong_face_custom: string; blinn_phong_double_face: string; banded_face: string; pbr_face: string; get vertex(): string; get fragment(): string; constructor(); }