import { IBoundingBox, IPersistenceManager } from "../interfaces"; import { RenderLivingObject } from "./renderLivingObject"; export declare class SceneObject extends RenderLivingObject implements IBoundingBox { typeName: string; get boundingBox(): Float64Array; protected _bb: Float64Array; constructor(); serialize(pm?: IPersistenceManager): void; deserialize(obj: any, pm?: IPersistenceManager): void; }