import { RenderObject } from "../objects/renderObject"; import { Process } from "../process"; import { RollType } from "./deltaState"; import { ObjectState } from "./objectState"; export declare class RenderObjectState extends ObjectState { protected _parent: RenderObject; get renderObject(): RenderObject; get parent(): RenderObject; set parent(value: RenderObject); constructor(renderObject: RenderObject, oldObj: any, newObj: any); dispose(): void; protected swapData(): void; roll(process: Process, rollType: RollType): void; }