import PBRMetallicRoughness from "./PBRMetallicRoughness" import GLTFTextureReference from "./GLTFTextureReference"; interface GLTFMaterial { extensions: { [key: string]: any; }; extras:any; pbrMetallicRoughness:PBRMetallicRoughness; normalTexture:GLTFTextureReference; occlusionTexture:GLTFTextureReference; emissiveTexture:GLTFTextureReference; emissiveFactor:number[]; alphaMode:string; alphaCutoff:number; values: { [paramName: string]: any; }; name: string; doubleSided:boolean; } export default GLTFMaterial;