import PBRMetallicRoughness from "./PBRMetallicRoughness"; import GLTFTextureReference from "./GLTFTextureReference"; interface GLTFMaterial { extensions: { [key: string]: any; }; extras: any; pbrMetallicRoughness: PBRMetallicRoughness; normalTexture: GLTFTextureReference; occlusionTexture: GLTFTextureReference; emissiveTexture: GLTFTextureReference; emissiveFactor: number[]; alphaMode: string; alphaCutoff: number; values: { [paramName: string]: any; }; name: string; doubleSided: boolean; } export default GLTFMaterial;