import IState from "../Material/Schema/IState"; declare const _default: { Enable(state: IState, args: string[]): void; Disable(state: IState, args: string[]): void; BlendFunc(state: IState, args: string[]): void; BlendFuncSeparate(state: IState, args: string[]): void; BlendEquation(state: IState, args: string[]): void; BlendEquationSeparate(state: IState, args: string[]): void; BlendColor(state: IState, args: string[]): void; ColorMask(state: IState, args: string[]): void; CullFace(state: IState, args: string[]): void; DepthFunc(state: IState, args: string[]): void; DepthRange(state: IState, args: string[]): void; DepthMask(state: IState, args: string[]): void; FrontFace(state: IState, args: string[]): void; LineWidth(state: IState, args: string[]): void; PolygonOffset(state: IState, args: string[]): void; Scissor(state: IState, args: string[]): void; ExposeMacro(): void; ReferMacro(): void; DynamicState(state: IState, args: string[]): void; }; export default _default;