import Viewport from "../Viewport"; import CanvasRenderingTarget from "./CanvasRenderingTarget"; /** * Rendering target of part of canvas. * This rendering target limit a region of canvas by viewport. */ export default class CanvasRegionRenderingTarget extends CanvasRenderingTarget { private _viewport; constructor(gl: WebGLRenderingContext); setViewport(viewport: Viewport): void; getViewport(): Viewport; protected __configureClearScissor(): void; }