import GLRelatedRegistryBase from "./GLRelatedRegistryBase"; import IGLSLPrecision from "./IGLSLPrecision"; export default class GLSLPrecisionChecker extends GLRelatedRegistryBase { gl: WebGLRenderingContext; static registryName: string; static get(gl: WebGLRenderingContext): GLSLPrecisionChecker; vertexInteger: IGLSLPrecision; fragmentInteger: IGLSLPrecision; vertexFloat: IGLSLPrecision; fragmentFloat: IGLSLPrecision; constructor(gl: WebGLRenderingContext); }