import GLResource from "./GLResource"; import RenderBuffer from "./RenderBuffer"; import Texture2D from "./Texture2D"; export default class FrameBuffer extends GLResource { constructor(gl: WebGLRenderingContext); update(boundTo: RenderBuffer, attachTo?: number): void; update(boundTo: Texture2D, level?: number, bindIndex?: number): void; bind(): void; destroy(): void; }