export declare const VERTEX_QUAD: { readonly type: "x-shader/x-vertex"; readonly source: "\n precision mediump float;\n\n attribute vec2 a_position;\n attribute vec2 a_texCoord;\n\n varying vec2 v_texCoord;\n\n void main(){\n v_texCoord = a_texCoord;\n gl_Position = vec4(a_position, 0.0, 1.0);\n }\n"; }; export declare const VERTEX_QUAD_TRANSFORM: { readonly type: "x-shader/x-vertex"; readonly source: "\n uniform mat4 u_projection;\n uniform mat4 u_transform;\n\n attribute vec2 a_position;\n attribute vec2 a_texCoord;\n\n varying vec2 v_texCoord;\n\n void main(){\n v_texCoord = a_texCoord;\n gl_Position = u_projection * u_transform * vec4(a_position, 0.0, 1.0) ;\n }\n"; }; export declare const FRAGMENT_ARGB8888: { readonly type: "x-shader/x-fragment"; readonly source: "\n precision mediump float;\n uniform sampler2D u_texture;\n varying vec2 v_texCoord;\n void main(){\n gl_FragColor = texture2D(u_texture, v_texCoord);\n }\n"; };