import { Size } from '../math/Size'; import { Scene } from './Scene'; import Texture from './Texture'; declare class RenderState { readonly texture: Texture; size: Size; readonly scene: Scene; readonly visibleSceneRegion: number; static create(gl: WebGLRenderingContext, size: Size, scene: Scene, visibleSceneRegion: number): RenderState; readonly visibleRegion: number; private constructor(); destroy(): void; } export default RenderState;