import { CoordinateType, Geometry } from "./geometry"; import { Bound } from "../util/bound"; import { Projection } from "../projection/projection"; import { Symbol } from "../symbol/symbol"; /** * 多点 * @remarks * 数据结构:such as [[1,1],[2,2]] */ export declare class MultiplePoint extends Geometry { private _symbol; private _lnglats; private _coordinates; private _screen; /** * 创建多点 * @param {number[][]} lnglats - 坐标集合,二维数组 */ constructor(lnglats: number[][]); /** * 输出GeoJSON格式字符串 */ toGeoJSON(): { type: string; coordinates: number[][]; }; /** * 投影变换 * @param {Projection} projection - 坐标投影转换 */ project(projection: Projection): void; /** * 绘制点 * @param {CanvasRenderingContext2D} ctx - 绘图上下文 * @param {Projection} projection - 坐标投影转换 * @param {Bound} extent - 当前可视范围 * @param {Symbol} symbol - 渲染符号 */ draw(ctx: CanvasRenderingContext2D, projection?: Projection, extent?: Bound, symbol?: Symbol): void; /** * 是否包含传入坐标 * @remarks * 由于点是0维,主要根据渲染的符号大小来判断传入坐标是否落到点内 * @param {number} screenX - 鼠标屏幕坐标X * @param {number} screenX - 鼠标屏幕坐标Y * @return {boolean} 是否落入 */ contain(screenX: number, screenY: number): boolean; /** * 获取中心点 * TODO: now return first point center * @param {CoordinateType} type - 坐标类型 * @param {Projection} projection - 坐标投影转换 * @return {number[]} 中心点坐标 */ getCenter(type?: CoordinateType, projection?: Projection): number[]; }