import { GameWidgetProperties, HelpersTypes } from "@engine/App/Game/_actions/gameTypes"; /** * Allowed Fieldtypes */ export enum GameOptionsFieldTypes { Text = "Text", Number = "Number", Select = "Select", Checkbox = "Checkbox", Vector3 = "Vector3", File = "File", } export const helpersTypes: HelpersTypes = { ArrowHelper: "ArrowHelper", AxesHelper: "AxesHelper", BoxHelper: "BoxHelper", Box3Helper: "Box3Helper", CameraHelper: "CameraHelper", DirectionalLightHelper: "DirectionalLightHelper", GridHelper: "GridHelper", PolarGridHelper: "PolarGridHelper", HemisphereLightHelper: "HemisphereLightHelper", PlaneHelper: "PlaneHelper", PointLightHelper: "PointLightHelper", SkeletonHelper: "SkeletonHelper", SpotLightHelper: "SpotLightHelper", AmbientLightHelper: "PointLightHelper", }; export const gameWidgetPrefix = "WidgetRenderer"; export const widgetDefaultProperties: GameWidgetProperties = { position: [0, 0, 0], rotation: [0, 0, 0], scale: [1, 1, 1], };