import SceneDefaultCamera from "@engine/App/Scenes/components/SceneDefaultCamera"; import Widgets from "@engine/App/Widgets/Widgets"; import { Grid, Select } from "@granity/three/drei"; import { FC } from "react"; import useHandleLoadFiles from "../Core/_actions/hooks/useHandleLoadFiles"; import useGameWidgets from "../Game/_actions/hooks/useGameWidgets"; import GamePhysics from "../Game/Components/GamePhysics"; import { useEditor } from "./_actions/hooks"; import useEditorInputs from "./_actions/hooks/useEditorInputs"; import useHandleEditorStateChange from "./_actions/hooks/useHandleEditorStateChange"; import EditorLayout from "./components/EditorLayout"; const Editor: FC = () => { const { gameWidgetsIds, selectGameWidgetFromMeshArr } = useGameWidgets(); const { isDebugEnabled } = useEditor(); useHandleLoadFiles(); useEditorInputs(); useHandleEditorStateChange(); return ( ); }; export default { Editor, EditorUI: EditorLayout };