import { SceneNode } from './node'; import { ColorValue, Pixels } from '../options'; /** * Annular sector. Angles in radians, 0 points up (12 o'clock), * increasing clockwise. */ export declare class Sector extends SceneNode { centerX: number; centerY: number; innerRadius: number; outerRadius: number; startAngle: number; endAngle: number; fill?: ColorValue; stroke?: ColorValue; strokeWidth: Pixels; cornerRadius: Pixels; /** * Parallel inward offset of the radial edges (px): the gap between * sectors ends up the same width along its entire length. */ edgeInset: Pixels; /** Converts a "polar" angle to a canvas angle (canvas 0 points right). */ private static toCanvasAngle; private point; protected draw(ctx: CanvasRenderingContext2D): void; containsPoint(x: number, y: number): boolean; }