import type { BinaryWriteOptions } from "@protobuf-ts/runtime"; import type { IBinaryWriter } from "@protobuf-ts/runtime"; import type { BinaryReadOptions } from "@protobuf-ts/runtime"; import type { IBinaryReader } from "@protobuf-ts/runtime"; import type { PartialMessage } from "@protobuf-ts/runtime"; import { MessageType } from "@protobuf-ts/runtime"; import { AssetSetLinkStatusEnum_AssetSetLinkStatus } from "../enums/asset_set_link_status"; /** * CampaignAssetSet is the linkage between a campaign and an asset set. * Adding a CampaignAssetSet links an asset set with a campaign. * * @generated from protobuf message google.ads.googleads.v11.resources.CampaignAssetSet */ export interface CampaignAssetSet { /** * Immutable. The resource name of the campaign asset set. * Asset set asset resource names have the form: * * `customers/{customer_id}/campaignAssetSets/{campaign_id}~{asset_set_id}` * * @generated from protobuf field: string resource_name = 1; */ resourceName: string; /** * Immutable. The campaign to which this asset set is linked. * * @generated from protobuf field: string campaign = 2; */ campaign: string; /** * Immutable. The asset set which is linked to the campaign. * * @generated from protobuf field: string asset_set = 3; */ assetSet: string; /** * Output only. The status of the campaign asset set asset. Read-only. * * @generated from protobuf field: google.ads.googleads.v11.enums.AssetSetLinkStatusEnum.AssetSetLinkStatus status = 4; */ status: AssetSetLinkStatusEnum_AssetSetLinkStatus; } declare class CampaignAssetSet$Type extends MessageType { constructor(); create(value?: PartialMessage): CampaignAssetSet; internalBinaryRead(reader: IBinaryReader, length: number, options: BinaryReadOptions, target?: CampaignAssetSet): CampaignAssetSet; internalBinaryWrite(message: CampaignAssetSet, writer: IBinaryWriter, options: BinaryWriteOptions): IBinaryWriter; } /** * @generated MessageType for protobuf message google.ads.googleads.v11.resources.CampaignAssetSet */ export declare const CampaignAssetSet: CampaignAssetSet$Type; export {};