/** * 共享参数 schema 定义 — 所有工具引用而非重写。 * @phase2 Phase 2 预留 — 统一 Action 路由启用后消费。 */ export declare const COMMON_SCHEMAS: { readonly project_path: { readonly type: "string"; readonly description: "项目目录路径(可选,默认 GODOT_PROJECT_PATH 环境变量或当前目录)"; }; readonly scene_path: { readonly type: "string"; readonly description: "场景文件路径(相对项目,如 res://scenes/main.tscn)"; }; readonly node_path: { readonly type: "string"; readonly description: "节点路径(root/Player/Sprite2D)"; }; readonly animation_name: { readonly type: "string"; readonly description: "动画名称"; }; readonly load_autoloads: { readonly type: "boolean"; readonly description: "是否加载 Autoload 上下文(默认 true)"; }; }; export type CommonSchemaKey = keyof typeof COMMON_SCHEMAS; /** 构建工具 schema 时注入 common params。已有定义不覆盖。 */ export declare function withCommonParams(params: Record, ...commonKeys: CommonSchemaKey[]): Record;