export declare const MARKER_RESULT = "___MCP_RESULT___"; export declare const MARKER_ERROR = "___MCP_ERROR___"; export declare const TYPE_WHITELIST: readonly ["Node3D", "MeshInstance3D", "StaticBody3D", "RigidBody3D", "CharacterBody3D", "Camera3D", "Light3D", "DirectionalLight3D", "OmniLight3D", "SpotLight3D", "CollisionShape3D", "RayCast3D", "Area3D", "Marker3D", "PathFollow3D", "VisibleOnScreenNotifier3D"]; /** _mcp_get_root() — 获取场景根节点(缓存) */ export declare const GD_MCP_GET_ROOT: readonly string[]; /** _mcp_get_node() — 按路径获取节点(精确版:只在根节点上下文跳过 "root") */ export declare const GD_MCP_GET_NODE: readonly string[]; /** _mcp_load_main_scene() — 加载主场景 */ export declare const GD_MCP_LOAD_MAIN_SCENE: readonly string[]; /** _mcp_output() — 记录输出 */ export declare const GD_MCP_OUTPUT: readonly string[]; export declare const SCENE_TREE_HEADER: string;