/** * Multiplayer scaffolding tools for Godot MCP Server * * These BUILD netcode. The runtime side (spawn_headless_peers, * call_rpc_runtime, get_multiplayer_status) TESTS it. */ import type { ToolDefinition } from '../types.js'; export declare const netcodeTools: ToolDefinition[]; //# sourceMappingURL=netcode-tools.d.ts.map