/** * Language-server tools for Godot MCP Server * * These query Godot's built-in GDScript language server (default port 6005) — * a separate TCP listener the editor already runs, NOT the addon's WebSocket * bridge. Handled inside the Node server, so they work whenever the editor is * open. * * The reason to prefer these over `search_project`: the language server reads * GDScript's real symbol table. A text search cannot distinguish a local * `speed` from an unrelated class's `speed`; these can. * * Only capabilities Godot actually advertises are exposed here. It does NOT * support workspace symbols, code actions, formatting, folding ranges, * implementations or type definitions, so there are no tools for those. */ import type { ToolDefinition } from '../types.js'; export declare const lspTools: ToolDefinition[]; //# sourceMappingURL=lsp-tools.d.ts.map