/** * Debugger tools for Godot MCP Server * * These drive Godot's built-in Debug Adapter (DAP) over TCP — a separate * listener the editor already runs (default port 6006), NOT the addon's * WebSocket bridge. They are handled inside the Node server and work even when * a tool call would otherwise say "Godot editor is not connected", because the * adapter is reachable as long as the editor is open. * * The point of these over get_errors / print debugging: stop at the failure and * read the actual values in the paused frame, instead of inferring them from * log output and re-running. */ import type { ToolDefinition } from '../types.js'; export declare const debugTools: ToolDefinition[]; //# sourceMappingURL=debug-tools.d.ts.map