/** * Setup CLI: `godot-mcp-bridge install` and `godot-mcp-bridge doctor`. * * Onboarding is where adopters are lost — the usual flow is "install the addon * from the AssetLib, enable it in Project Settings, hand-edit your MCP client's * JSON, restart both". Every one of those steps can fail quietly. These two * commands do the mechanical parts and then say exactly what is still missing. * * Nothing here writes outside the Godot project unless --client is passed, and * every file it replaces is backed up first. */ export declare function runInstall(argv: string[]): Promise; export declare function runDoctor(argv: string[]): Promise; export declare function printCliHelp(): void; //# sourceMappingURL=cli.d.ts.map